Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0a4
2019.2.0a1
2019.2.17f1
2019.3.0a1
2020.1.0a1
Issue ID
1206714
Regression
Yes
[VR] Shader is broken after entering Play mode
How to reproduce:
1. Open attached project ("outline_shader_bug_repro.zip")
2. Open Repro scene
3. Enter Play mode in VR
4. Open Game window
Expected result: Shader is displayed the same as before entering Play mode in VR
Actual result: Shader is different than it is before entering Play mode in VR
Reproducible with: 2019.1.0a4, 2019.1.14f1, 2019.2.18f1, 2019.3.0f4, 2020.1.0a18
Not reproducible with: 2017.4.36f1, 2018.4.15f1, 2019.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
Resolution Note:
When rendering outline like this, make sure to set "Cull Off" in your shader so that your logic will work in all cases (some code path use inverted projection matrix and can affect the backface culling).