Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0a4
2019.2.0a1
2019.2.17f1
2019.3.0a1
2020.1.0a1
Issue ID
1206714
Regression
Yes
[VR] Shader is broken after entering Play mode
How to reproduce:
1. Open attached project ("outline_shader_bug_repro.zip")
2. Open Repro scene
3. Enter Play mode in VR
4. Open Game window
Expected result: Shader is displayed the same as before entering Play mode in VR
Actual result: Shader is different than it is before entering Play mode in VR
Reproducible with: 2019.1.0a4, 2019.1.14f1, 2019.2.18f1, 2019.3.0f4, 2020.1.0a18
Not reproducible with: 2017.4.36f1, 2018.4.15f1, 2019.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor suggests to update package to a lower version than installed when the recommended package version is not the latest version
- Low performance when multiple meshes using BlendShape are rendered on screen
- TMP Dropdown visually corrupts or disappears when its own GameObject is assigned to "Caption Image" or "Placeholder" elements
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
Resolution Note:
When rendering outline like this, make sure to set "Cull Off" in your shader so that your logic will work in all cases (some code path use inverted projection matrix and can affect the backface culling).