Search Issue Tracker
Unity crashes when blend tree tresholds are set in play mode
To reproduce:1. Open attached project2. Open scene testLevel3. Enter play mode4. Select "Kitty" and open the animator5. Open the ble... Read more
Value returned by AudioSettings.outputSampleRate is wrong on Windows
To reproduce:1. Open attached project2. Open scene "BugRepro"3. Enter play mode4. Look at the console - the AudioSettings.outputSamp... Read more
m_Body == NULL error after disabling a game object that is attached to H...
To reproduce:1. Open the attached project2. Open SliderHinge scene3. Attach the red game object to the green's hinge joint 2D "Conne... Read more
Profiling is broken
Profiling does not work. The application starts to hang once the profiler is connected. This is reproducible with Unity graphical pr... Read more
collider changes itself when the transform position of the object changes
To reproduce:1. Open attached project2. Open test scene3. move singleLittleWarriorExpected result: The collider remains the same whe... Read more
generated 2d polygon colliders look strange
To reproduce:1. Open attached project2. Open test scene3. Inspect generated and edited collider gameobjectsExpected result: An auto ... Read more
ArgumentOutOFRangeException when adding an object to the scene
To reproduce:1. Open attached project2. Drag ring2 sprite into scene viewExpected result: GameObject is created properlyActual resul... Read more
2d collider is rendered differently than it appears when you try to edit it
To reproduce:1. Open attached project2. Open test scene3. Observe ring2 sprite in edit mode (shift click)Expected result: Editable c... Read more
[OSX] Crash when changing layout and opening AddComponent
This case is hard to reproduce consistently, but it happens when changing the layout and pressing consistently on the Add Component ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe renders black when baked with GPU Resident Drawer and GPU Occlusion Culling enabled
- Crash on RuntimeAnimatorController::BuildCustomController when playing a specific animation
- [iOS] Screen flashing after the iOS splash screen
- File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime