Search Issue Tracker
Fixed
Votes
0
Found in
2018.4
2019.3
2019.3.4f1
2020.1
Issue ID
1230730
Regression
No
OnTriggerEnter and OnTriggerExit are called at the same time when GameObject is inside another GameObject
How to reproduce:
1. Open the user's project
2. Open 'Scene' Scene
3. Enter Play Mode
Expected result: Everything becomes green as only OnStayTriggerStay should be called each frame which has sets material to green
Actual result: Everything becomes fuchsia as OnTriggerEnter and OnTriggerExit are called at the same time each frame where one sets material to red the other to blue
Reproducible with: 2018.4.20f1, 2019.3.9f1, 2020.1.0a20
Not reproducible with: 2020.1.0a21, 2020.2.0a5
Could not test with: 2017.4.38f1 because 'Assertion failed' error
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse device is disabled in Play Mode when the "Device Simulator" tab is present as an inactive tab and Game view is not maximised
- GameObject with the Visual Effect Component is not rendered in the Scene view when it is reenabled in the Inspector and the Play mode is paused
- Prefab icon blends in when selected in Project window with the Light Editor theme enabled
- Textures from other Sprites in the Assets leak into Sprite Renderer Sprites when Sprite Atlas v2 is used
- Errors “UI Error: Invalid GUILayout state in TestRunnerWindow view“ and “ArgumentException: An item with the same key has already been added“ are present when running tests with names that duplicate after truncation in the Test Runner window
Add comment