Search Issue Tracker
Fixed
Votes
0
Found in
2018.4
2019.3
2019.3.4f1
2020.1
Issue ID
1230730
Regression
No
OnTriggerEnter and OnTriggerExit are called at the same time when GameObject is inside another GameObject
How to reproduce:
1. Open the user's project
2. Open 'Scene' Scene
3. Enter Play Mode
Expected result: Everything becomes green as only OnStayTriggerStay should be called each frame which has sets material to green
Actual result: Everything becomes fuchsia as OnTriggerEnter and OnTriggerExit are called at the same time each frame where one sets material to red the other to blue
Reproducible with: 2018.4.20f1, 2019.3.9f1, 2020.1.0a20
Not reproducible with: 2020.1.0a21, 2020.2.0a5
Could not test with: 2017.4.38f1 because 'Assertion failed' error
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
Add comment