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[Graphics][OpenGLES3] Game view turn into black when Graphics APIs is ch...
Game window becomes black and unusable when OpenGLES3 is selected from Graphics APIs list in the Project Settings, refer the attache... Read more
Tabbed headers in editor windows need a style update
Tabbed headers in the Editor got a new style change recently that makes the text a blue-ish color that is really hard to see. See at... Read more
[VCS] Multiple options greyed out in context menu when right-clicking As...
1. On a machine with PlasticSCM set up, create a new project. 2. Set the Version Control to PlasticSCM. (Project Settings -> Editor,... Read more
Timeline clips on locked tracks are selectable using keyboard
Timeline clips on tracks that are locked are still selectable using the keyboard arrow keys or tab from a track selection. Clips on ... Read more
[XR][URP][Vulkan] Fixed Foveated Rendering doesn't get applied and chang...
Repro steps: 1. Open attached project 2. Build and Run on a Quest 3. Using the toggles adjust the levels of FFR Actual: FFR doesn'... Read more
[IL2CPP] NotSupportedException in static constructor when building to S...
How to reproduce: 1. Open the attached (OceanVillage-Unity.zip) project 2. Build and run the project Expected result: No exceptions... Read more
No progress indication is shown in the Profile Analyzer window when load...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
Locale names are overlapping their string entries when the Inspector win...
How to reproduce: 1. Open the attached project (case-1232915.zip) and open the SampleScene 2. Select the GameObject 3. Make sure ... Read more
Crash on Baking with RadeonPro Denoiser
Steps to reproduce: 1. Open the attached CornellBox Project 2. Make sure the denoiser is set to RadeonPro on all three options 3. C... Read more
Profile Analyzer 'Auto Right' tick box causes unnecessary data comparing...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions