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Coroutine never breaks out of yield of another Coroutine if other is sto...
Steps to reproduce: 1. open users attached project 2. run scene 'test1' - several messages printed Actual: 1) Beginning 1 2) Stopp... Read more
Coroutine never breaks out of yield of a Coroutine if it has yielded the...
Steps to reproduce: 1. open users attached project 2. play scene 'ExampleScene' - Several messages logged into console Expected: fo... Read more
[DX12][Standalone] crashes on fullscreen
Steps to reproduce: 1. Open the attached project 2. Build and run on Windows 3. Play the game in full screen mode 4. Notice game cra... Read more
[DX12] Crashes when opening project in D3D12ConcurrentPool<D3D12ScratchB...
Steps to reproduce: 1. open "crash.zip" project using -force-dx12 - crash Read more
Barycentric coordinates are not correctly reported as part of RaycastInf...
Steps to reproduce: 1. Open my attached project "Example - 813456". 2. Open "BarycentricTraceReportage" scene. 3. Enter play mode. ... Read more
NullReferenceException when using GrammerRecognizer (Unity 5.4)
Steps to reproduce: 1. Download and open attached project. 2. Attach script named "GrammerErrorTest" to the main camera. 3. Make sur... Read more
[Quality / Texture Settings]Tonemapping & Color Grading LUT causes visu...
Steps to reproduce the issue: 1. Open attached project. 2. Build the project for Standalone. 3. Play the build. Actual result: Some... Read more
UnityEngine.Object.Equals incorrectly handles comparisons to a non-Unity...
[This happens when the first object is assigned to null] Steps to reproduce the issue: 1. Open attached project. 2. Open scene name... Read more
Two modal window scrolling bars interacts as one entity
Steps to reproduce: 1. Open my attached project "modalwindow". 2. Enter play mode in "Click Me" scene. 3. Press "Open modalwindow 1"... Read more
When exporting a scene, the associated cginc files with the shader would...
Steps to reproduce: 1) Download attached project ' TestPackingWithoutShaderIncludeFiles.zip' and open in Unity. 2) In project tab,... Read more
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