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Instantiating fixed joint crashes at physx::EdgeChangeManager::cleanupEd...
Steps to reproduce: 1. Open attached project 2. Open scene "enemies" 3. Run it 4. Unity crashes at physx::EdgeChangeManager::cleanu... Read more
[Android] IL2CPP Crash on Galaxy Note 2
Apps built with IL2CPP crashes immediately on Samsung Galaxy Note II Read more
[Android] Simple scene crashes on MiPad
Simple scene with few sprites crashes on Xiaomi Mi Pad Read more
Unity ads crash on android
Reproduction steps: 1) Open attached project. 2) In services window turn on ads. 3) Build and run. DUT: Google Nexus 4 - Android 5.... Read more
Creating asset through CreateAsset with HideFlags.HideAndDontSave throws...
Steps to reproduce: 1. Open attached project 2. In top menu, go to "Window -> ScripableObject Editor" 3. In input field enter some ... Read more
NullReference exeption on creating new Material or Script
What happened When project has compile errors and you try to add Script or Material - you will get NullReference exeption How we ca... Read more
[Canvas Scaler] Setting Reference Pixels per Unit to 0 with child image
Setting Canvas Scaler's Reference Pixels per Unit to 0 crashes Unity if certain UI image is a child of that canvas. Steps to reprod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor crashes on RaiseException when Baking Probe Volumes
- Crash on SerializedProperty:CopyInternalImpl when clicking on a specific Asset
- Crash on BurstCompilerService::CompileAsync when opening a specific project
- [Android] Particles aren't rendered when the shader "Particle/Standard Unlit" or "Particles/Standard Surface" is used on a Material
- Crash on nvoglv64.dll when opening a project