Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
7.1.7
Issue ID
1234330
Regression
No
[SRP] Crash in CullCastersCommon after assigning a script with specific shadow matrix to the camera
Steps to repro:
1. Open the attached project and 'SampleScene' scene;
2. Make sure that you have an active Game view instance in the Editor;
3. Drag and drop the ShadowCameraMatrix.cs script from the Hierarchy to the Directional light gameobject.
Actual result:
Editor crashes. Last calls from the stacktrace:
#1 0x00000105c67d97 in CullShadowCastersDetailDirectionalThreaded(ShadowCullingJobData&, BlockRange&, int)
#2 0x00000105c67874 in CullDirectionalShadowCastersJob(ShadowCullingJobData*, unsigned int)
#3 0x00000106279486 in JobQueue::Exec(JobInfo*, long long, int, bool)
#4 0x0000010627b247 in JobQueue::WaitForJobGroupID(JobGroupID, JobQueue::JobQueueWorkStealMode)
#5 0x0000010626b618 in CompleteFenceInternal(JobFence&, WorkStealMode)
#6 0x000001062212f2 in GetShadowCasterBounds(ScriptableCullResults&, int, AABB&)
#7 0x00000106def357 in CullingResults_CUSTOM_GetShadowCasterBounds(void*, int, AABB&)
See attached video.
Expected result:
Editor doesn't crash. Error about the invalid input matrix is shown.
Notes:
- Reproducible in 2020.2.0a5, 2020.1.0b5, 2019.3.9f1, 2019.2.21f1, 2018.4.20f1;
- Reproducible in HDRP and URP;
- Reproducible on Windows and macOS;
- If the issue doesn't happen right away after following the steps, enable the active Game view and enter Play mode.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Problem detected while importing the Prefab file" errors on Learning Templates import
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node
Add comment