Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.21f1
Issue ID
1234352
Regression
No
Acute shadow acne when using two overlapping spotlights
Steps to reproduce:
1. Open the attached project
2. If required, bake the scene
3. Observe the acute shadow acne on the ceiling of the CornellBox.
This issue affects both CPU and GPU PLMs.
NB: Using the term shadow acne to describe the visual look of this bug. Investigation may show that it is not be related to shadows at all.
Reproduces in: 2020.2.0a5, 2020.1.0a1, 2019.3.7f1, 2019.1.14f1, 2018.4.20f1, 2018.3.14f1, 2018.2.21f1
Could not test on: 2018.1.9f1, 2017.4.38f1 due to importing issues.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note:
We will not be fixing this in BiRP since we only fix regressions in built-in.