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[Camera/ImageFx] Having 2 cameras enabled, first one loses its screen ov...
In the editor's scene there are two cameras. First one has an attached image effect "Screen overlay" with a texture applied. Also, c... Read more
Performance of MovieTexture on WP8 is significantly worse than performan...
Performance of MovieTexture on WP8 is significantly worse than performance of Handheld.PlayFullScreenMovie on Android. MovieTexture ... Read more
Unity crashes when toggling Direct3D 11
To reproduce:1. Open attached project2. Open scene "Multiplayer_Level_5"3. Go to the player settings4. Enable/disable Direct3D 115. ... Read more
Input.GetJoystickNames() contains disconnected controllers
This is a regression from Unity 4.2.2f1. When the controller is disconnected while the application is running, Input.GetJoystickName... Read more
Special keycodes sent by a media controller can not be detected
This is a regression from Unity 4.2.2f1. Special keycodes such asKEYCODE_MEDIA_FAST_FORWARDKEYCODE_MEDIA_REWINDKEYCODE_MEDIA_PLAY_PA... Read more
Input.GetJoystickNames() returns an empty name of wired controller
This is a regression from Unity 4.2.2f1. Input.GetJoystickNames() returns an empty name of wired Sony PlayStation 3 controller. Repr... Read more
OpenGL ES 2.0 emulation is not available in the editor when it is starte...
This is a regression from Unity 4.2.2f1. When Unity editor is started without any flags, or with "-force-d3d11" flag, the "Edit ->... Read more
[Name bindings] Humanoid animation with extra skeleton is not correct fo...
Steps to reproduce : - import the project attached- select "b_run_dribble_left.fbx"- drag the "YMHD_001_modle" fbx in the preview ar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component