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0
votes
Fixed

[Camera/ImageFx] Having 2 cameras enabled, first one loses its screen ov...

Image Effects

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Jan 10, 2014

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Version/s: 4.5.0a1

In the editor's scene there are two cameras. First one has an attached image effect "Screen overlay" with a texture applied. Also, c... Read more

0
votes
Won't Fix

Performance of MovieTexture on WP8 is significantly worse than performan...

WP8

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Dec 16, 2013

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Version/s: 4.3.2f1

Performance of MovieTexture on WP8 is significantly worse than performance of Handheld.PlayFullScreenMovie on Android. MovieTexture ... Read more

2
votes
Fixed

Unity crashes when toggling Direct3D 11

Graphics - General

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Jan 15, 2014

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Version/s: 4.3.3f1

To reproduce:1. Open attached project2. Open scene "Multiplayer_Level_5"3. Go to the player settings4. Enable/disable Direct3D 115. ... Read more

0
votes
Fixed

Input.GetJoystickNames() contains disconnected controllers

Android

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Jan 14, 2014

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Version/s: 4.3.3f1

This is a regression from Unity 4.2.2f1. When the controller is disconnected while the application is running, Input.GetJoystickName... Read more

0
votes
Fixed

Special keycodes sent by a media controller can not be detected

Android

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Jan 14, 2014

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Version/s: 4.3.3f1

This is a regression from Unity 4.2.2f1. Special keycodes such asKEYCODE_MEDIA_FAST_FORWARDKEYCODE_MEDIA_REWINDKEYCODE_MEDIA_PLAY_PA... Read more

0
votes
Fixed

Input.GetJoystickNames() returns an empty name of wired controller

Android

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Jan 15, 2014

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Version/s: 4.3.3f1

This is a regression from Unity 4.2.2f1. Input.GetJoystickNames() returns an empty name of wired Sony PlayStation 3 controller. Repr... Read more

0
votes
Fixed

OpenGL ES 2.0 emulation is not available in the editor when it is starte...

Android

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Jan 10, 2014

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Version/s: 4.3.2f1

This is a regression from Unity 4.2.2f1. When Unity editor is started without any flags, or with "-force-d3d11" flag, the "Edit -&gt... Read more

0
votes
Fixed

[Name bindings] Humanoid animation with extra skeleton is not correct fo...

Animation

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Jan 15, 2014

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Version/s: 4.3.1f1

Steps to reproduce : - import the project attached- select "b_run_dribble_left.fbx"- drag the "YMHD_001_modle" fbx in the preview ar... Read more

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