Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.2
2019.2.8f1
2019.3
2020.1
Issue ID
1198183
Regression
No
[Android] Temp\gradleOut folder is not removed when project is built with a Kotlin file present
Steps to reproduce:
1. Open QA-supplied project
2. Make sure that the "Stop Gradle daemons on exit" option is unchecked in Edit -> Preferences -> Eternal Tools
3. Build on Android
4. Quit Unity
Expected: the 'Temp' folder gets deleted
Actual: the 'Temp' folder is not deleted
Reproduced in: 2018.4.14f1, 2019.2.15f1, 2019.3.0f2, 2020.1.0a15
Not reproduced in: 2017.4.35f1 (can't build)
Notes: reproduced on IL2CPP and Mono, no repro on iOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note (2020.1.X):
This is an issue with third party tool and only causes problems in users specific setup.
User should first explore options to make gradle itself behave in a desired way. For example, you may want to try disabling gradle deamon, this will make builds slower, but for CI this might be acceptable. It looks if you achieve this with gradle.properties file, see the following links:
https://docs.gradle.org/current/userguide/build_environment.html
https://github.com/gradle/gradle/issues/937