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[WebGL] Texture turns black instead of blurry when trying to blur the Te...
How to reproduce:1. Open the attached project “BlurBugF_12102“2. Build And Run (File > Build And Run)3. Click on the “Do Blur“ bu... Read more
[Android] Hide Mobile Input blocking input events when enabled
1. Open the user’s attached project2. Build and run the project for Android3. Tap on the large white Input Field to open the Mobile ... Read more
"NullReferenceException" in Particle System's Shape Module while referen...
Reproduction steps: Open attached project "SpriteIssues.zip" and scene "BaseBattleWorld_ProperUnits" In Hierarchy window, select "En... Read more
Crashes with GetManagerFromContext when opening project
How to reproduce:1. Open the attached project Expected result: The Editor opens the projectActual result: The Editor crashes Reprodu... Read more
[IL2CPP] "Object must be the same type as the enum" on call to Enum.Comp...
How to reproduce:1. Open the attached project (“IN-11189_repro.zip“)2. Build And Run standalone player Expected result: "Object must... Read more
AsyncRoutine methods are called in different order in a specific project...
How to reproduce:1. Open the attached “IN-13489” project2. Enter the Play Mode in the “Assets → Empty” Scene Expected result: The pr... Read more
[URP] "Temporary render texture not found while executing" is sometimes ...
How to reproduce:1. Open the user’s attached “URP_ErrorCheck” project2. Open the “Scene” Scene Expected result: No error nor warning... Read more
[URP] UnityEngine.GUIUtility:ProcessEvent method throws errors for each ...
How to reproduce:1. Open the user’s attached “URP_ErrorCheck” project2. Open the “Scene” Scene3. Select the “Main Camera” GameObject... Read more
[HDRP] Visual glitching appear in Game view after selecting a GameObject...
How to reproduce:1. Open new HDRP project2. Search for available GameObjects in the Hierarchy’s searching field3. Select a GameObjec... Read more
[URP] Objects won't cast shadows in Scene view when Rendering path is se...
Reproduction steps: Open the “DeferredRenderer” project Open the “SampleScene” scene Observe the Scene view Expected result: the red... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No HDR monitor detected." warning is shown in the Rendering Debugger even when the Editor is on HDR-enabled monitor
- Shader Graph Enum Keyword Default Value changes after reordering Entries
- Light Explorer throws “ArgumentException” error when disabling all columns from the Multi-column panel context menu
- "Freeze Camera For Culling" options are inconsistent between the Game view overlay and Rendering Debugger window
- Crash on GetOriginalSourceOrVariantRoot when creating a scene from a specific template