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A kinematic Rigidbody2D parented to another kinematic Rigidbody2D doesn'...
To reproduce this issue: 1. Open the attached project 2. Open 'test' scene 3. Observe the sin wave movement of the cube. 4. Set the... Read more
Crash when creating a prefab from a gameobject which original prefab has...
Steps to repro: 1. Create a new gameobject 2. Drag it to the project view to create a new prefab 3. Delete the prefab, observe that ... Read more
Setting ScrollRect's normalized position does not work if you do it just...
To reproduce this bug: 1. Import the attached package 2. Open 'scene' 3. There is 'ScrollView' and 'Panel' as its Content 3. Press ... Read more
Adding canvas and selecting screen space camera makes unity crash
To reproduce: 1. Open attached project 2. Open PointrUIScene 3. Add Canvas to scene 4. Change Render Mode to Screen Space - Camera 5... Read more
After using hierachy search and clicking target, exception thrown
To reproduce: 1. Open attached project 2. Open editor-ui-bug scene 3. Enter "Target" in search field 4. Select Target in hierarchy ... Read more
SSAO Image Effect causes artifacts to appear when used with cutout shader
Steps to reproduce: 1. Download attached project 2. Enter play mode. See darker edges appear on cut-off texture area. Read more
Social.localUser.Authenticate callback is called more than once, if it f...
To Reproduce: 1. Build the scene 'TestScene(Standalone)' from the attached project to standalone (tested on OSX/iOS). 2. Run, not... Read more
Physics.IgnoreLayerCollision forces colliders to exit triggers
To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Check the log for the trigger enter and exit events occur... Read more
If Social.localUser.Authenticate fails it doesn't return a reason why it...
After Social.localUser.Authenticate fails, it should output/return why it failed, for example it might be necessary to react differe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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