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[MeshAPI] Warning/error should be reported for wrongly passed VertexAttr...
New 2019.3 Mesh API expects a certain order of VertexAttributeDescriptor structs (https://docs.unity3d.com/2019.3/Documentation/Scri... Read more
[Android Logcat] Logcat windows 'Failed to Load' when switching to a bui...
When you have the Capture Screen or Internal Log window open from the Android Logcat and switch to a build target that isn't Android... Read more
Animation count in Scene from the Stats window does not drop down when a...
Steps to reproduce: 1. Open user's attached project "Animation Bug.zip" 2. Open "SampleScene" 3. Enter Play Mode 4. In the top right... Read more
InspectorWindow: Text of Prefab becomes blurry in the name field in the ...
Text of Prefab becomes blurry in the name field in the Inspector with Inter(Default) font Steps to Reproduce: 1. Create a new Proj... Read more
Serializable generic class causes "You are trying to create a MonoBehavi...
How to reproduce: 1. Open attached project "playground-2020.1a.zip" and scene "SampleScene" 2. Open "GenericBehaviour" script 3. Ma... Read more
Creating temporary RenderTextures with a RenderTextureDescriptor severel...
How to reproduce: 1. Open user-submitted project (TtempRT_desc2019.3) 2. Open the SampleScene 3. Enter Play Mode 4. Open Window > An... Read more
[Oculus Android] glEsVersion is stripped from the AndroidManifest during...
Repros steps: 1. Open attached project 2. Note this line "<uses-feature android:glEsVersion="0x00030001" />" in the AndroidManifest ... Read more
[Installer][AMD] Win32Exception thrown on Build and Run with WebGL2.0 Gr...
Win32Exception thrown on Build and Run with WebGL2.0 Graphics API due to mono.exe is missing when WebGL supports installing from Dow... Read more
Stereo video becomes horizontally stretched when transcoded with "Keep A...
How to reproduce: 1. Open the attached "StereoVideo.zip" project 2. In the Project view, select "testvideo.webm" 3. In the Inspector... Read more
NullReferenceException is thrown when setting ParticleSystemJobData size...
How to reproduce: 1. Open attached project "TestUnity.zip" and scene "ParticleSystemJob_setSize" 2. Enter Play mode 3. Observe Cons... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Android Debug Symbols shows a Warning that Cloud Diagnostics is enabled when Cloud Diagnostics Package is not installed
- [UI Builder] Insertion Point jumps to the end of the string when editing a new Selector name
- Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when using Vulkan Graphics API in a specific project
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant