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Interrupting Cinemachine Blend when quickly disabling and enabling the G...
How to reproduce:1. Open the attached user project “CinemachineTest.zip“2. Open the "SampleScene" Scene3. Enter Play Mode4. Disable ... Read more
Decal is not rendered when in Camera component Culling Mask dropdown fie...
Reproduction steps:1. Open the user’s attached project2. Open Assets/Scenes/SampleScene3. Open Window -> General -> Game4. In ... Read more
Cannot build projects when installing custom packages with names ending ...
h5. Repro1. Open the attached project “PackageBub_10775.zip“2. Open the Package Manager (Window > Package Manager)3. Click on the... Read more
[Addressables] Bundle Naming Mode has a different mode selection when si...
Reproduction steps:1. Open the user’s attached project.2. Go to Window > Asset Management > Adressables > Groups3. Select a... Read more
VFX Graph is not cacheable and is reimported when switching platforms
How to reproduce:1. Open the attached project "IN-12154_shadergraph-test.zip"2. Open File>Build Settings...3. Switch Platform to ... Read more
[OpenGLES3] GLSL Shader always renders in (0, 0, 0) position when built ...
Reproduction steps:1. Open project "GLSL_URP.zip"2. Open Scene "SampleScene"3. Move the cube away from (0, 0, 0), for example, to (1... Read more
[TextureCompression][UI/UX] Crunch Compression bool is exposed for unsup...
Prerequisites: - Make sure that you have WebGL platform support installed- (Optional) Make sure that you have Desktop, Android, and ... Read more
Material.SetOverrideTag setting LightMode tag has no effect
Material.SetOverrideTag should issue a warning when setting the value of LightMode tag that it won't have any effect. Read more
Baked shadows are missing on lightmapped terrains when baking with GPU P...
Steps to reproduce: Download and open LightmapAA.zip project Open TestScene03 Make sure that Progressive GPU is selected as the baki... Read more
FBX Model colors are imported incorrectly when importing with Linear Col...
Reproduction steps:1. Open the attached project2. Drag the "Test1.fbx" file from the project's folder to the Editor's Project window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No HDR monitor detected." warning is shown in the Rendering Debugger even when the Editor is on HDR-enabled monitor
- Shader Graph Enum Keyword Default Value changes after reordering Entries
- Light Explorer throws “ArgumentException” error when disabling all columns from the Multi-column panel context menu
- "Freeze Camera For Culling" options are inconsistent between the Game view overlay and Rendering Debugger window
- Crash on GetOriginalSourceOrVariantRoot when creating a scene from a specific template