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Game stops running on Mac when Cmd-Tabbed
Steps to reproduce: 1. Open attached "Temp.zip" project 2. Have a stopwatch ready 3. Press play on the editor and start the stopwatc... Read more
ETC1+Alpha sprite packed in Sprite Packer gets corrupted after exiting p...
Reproduction Steps: 1. Import attached project. 2. In Build Settings, switch platform to Android. 3. Open "Test" scene. 4. Select "... Read more
Nested custom Type will always be null, when the assetbundles containing...
Steps to reproduce: 1. Download and open the project "Project-2.zip" 2. Enter Playmode or Build for Standalone and Run 3. Press on-s... Read more
[macOS] Changing scene order by drag and dropping with force touch track...
Using MacBook Pro with force touch track pad, you can not rearrange scenes in build settings. Other MacBooks without force touch tra... Read more
Opening the build settings makes console notices appear about Xiaomi pac...
Steps to reproduce: 1. Open Unity 2. Open Build settings 3. Console notices appear Expected: No notices appear about xiaomi Actual... Read more
FindObjectOfType does not find GameObject with HideFlags.DontSave
Steps to reproduce: 1. Open user attached project (SingletonTest) 2. Click Tools->Create Singleton 3. Click Tools->Find 4. A debug l... Read more
MenuItem with shortcut SHIFT+[letter] prevents typing capital [letter]
When there is Editor script, with a menu item which gets activated via pressing shift + some letter, you can not type the said capit... Read more
PostProcessScene is only called for the first loaded scene
Steps to reproduce: 1. Download and open the attached project 2. Make sure several scenes are open 3. Enter Playmode Expected resul... Read more
Vuforia AR cam throws an exception when playing in VR
Steps to reproduce: 1. Download and open the newest attached project(oc link) 2. Open scene "test" 3. Enter playmode Expected resul... Read more
Reference rewriter fails in 2017.2 with analytics enabled
Reference rewriter fails in 2017.2 with analytics enabled: UnityException: Failed to run reference rewriter with command --target="... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2020.3] Play Mode has visual artifacts when Graphics API is set to DirectX12 with Dynamic Resolution enabled
- White texture appears when setting “RenderTextureFormat.Depth” to “RenderTexture” on the Camera
- Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” and “Cursor.visible = false”
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected