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[Documentation] Configurable Joint does not break when "Break Torque" is...
How to reproduce: 1. Open attached project "BreakTorqueIssue.zip" and scene "BreakTorque" 2. In Hierarchy window, select "Cube" 3. ... Read more
Receiver can not keep up with the amount of data sent error when writing...
When trying to get reference images for more than about 10 screenshots when using the grahics playmode test framework (included in t... Read more
Exceptions are thrown while attempting to Apply property modification vi...
Steps: 1. Add UI Button to the Hierarchy 2. Make a prefab out of it 3. Select instance in the Hierarchy 4. click "+" to add listener... Read more
[Android] Landscape-Only Unity app doesn't update orientation after retu...
After returning from a portrait app (during ACTION_SEND, for example) into a Unity app that is locked to landscape orientation, the ... Read more
Material preview becomes lighter in the Project Browser when it is re-im...
To reproduce: 1. Open a new project 2. Create a material and set its colour (red makes things easier to see) 3. Right-click Assets >... Read more
[macOS][VSCode] Unity crashed when ending debugging with VSCode: [Perfor...
Steps: 1. Open attached project ("crash-small.zip") 2. Open scene "MainView" 3. Open script "Bluetooth.cs" with VSCode 4. Add a bre... Read more
Point Lights and Spot Lights do not function in Safari 12
How to reproduce: 1. Open the project attached by the user (Safari Light Bug.zip) 2. Open the "SampleScene" Scene 3. Run the Scene, ... Read more
A Fatal Error is thrown when opening a project after deleting and copyin...
Repro steps: 1. Copy the prefab CrasherPrefab.prefab somewhere outside of the project folder 2. Open the project in Unity 3. Delete ... Read more
[Wild Crash] Editor crashes with TpSetWait or mono_image_set_alloc when ...
How to reproduce: 1. Enter Play Mode 2. Attach Visual Studio to Unity 3. Exit Play Mode 4. Enter Play Mode again -OR- 1. Attach Vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow