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Empty message box appears when running a build in fullscreen
Steps to reproduce : - import the UI example project - open the "Widgets" scene - build the scene - run it in full screen and notic... Read more
NavMeshAgent.SetAreaCost does not work
1. Open attached project 2. Open test2 scene 3. Enter play mode 4. Observe the Character objects (spheres) moving Expected result: T... Read more
Scroll Rect, Mask and Toggle Group can be added multiple times on the sa...
Steps to reproduce : - create a game object - add Scroll Rect, Mask and Toggle Group to it and notice that these components can be ... Read more
Editor freezes after duplicating terrain
Editor freezes after duplicating terrain and trying to alter it. 1. Create new project 2. Add terrain 3. Duplicate it (in Hierarchy)... Read more
Inconsistency between platforms regarding of OnApplicationPause(false) a...
Steps to reproduce: 1. Download attached project 2. Build and run it on: Android, iOS: First printed out line will be "Start...". St... Read more
Letters written in TextArea and InputField are always capitalized on WP8.1
Steps to reproduce: 1. Download attached project 2. Build and run it on WP8.1 device 3. Start typing into one of the text input area... Read more
InputField does not work on WP8.1 devices when used in WP8 applications
Steps to reproduce: 1. Download attached project 2. Buid and run it as WP8 application to WP8.1 device 3. Touch right side of the sc... Read more
Cached socket policy's port not being compared against the one used whe...
To Reproduce: 1. Open the attached project & play. 2. Check 'Prefetch Policy Socket' and click 'Connect Socket'. 3. Notice that a... Read more
UI InputField's with content size fitter caret is misaligned when pivot ...
To reproduce this bug: 1. Open the attached project 2. Open scene "CSF Input." 3. Play the scene 4. Click on the input field and st... Read more
Mecanim: Write Defaults is off but still changes non-animated properties
To reproduce this issue: 1. Import the attached package 2. Open 'AStartmenu' scene 3. Select 'UITransitionAnimator' in the hierarch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT