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[HDRP] Can't access radial dial/button to open asset browser for Materia...
Can't access radial dial/button to open asset browser for Materials on Layered Lit Material Found in Unity 2018.3.0b6 with SRP pack... Read more
[XR] OpenVR 2D axis issues
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/249 Editor 2018.3.0b2 Package 0.0.7-preview Ste... Read more
[XR] OpenVR + WMR headsets no longer fire WMR InputActions
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/251 Found with editor 2018.3.0b2 and package ver... Read more
[XR] Haptics don't work
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/250 ... Read more
[XR] Daydream Remote needs to be implemented
Migrated bugs from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/255 Found in editor 2018.3.0b2, package version... Read more
[Input Action] Action binding doesn't refresh with ApplyBindingOverride(...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/247 I want a way to let users select a different... Read more
[Android][Pen] Stylus input is not detected through neither Pen nor Touc...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/264 Device: Samsung Galaxy Note Android stylus ... Read more
[iOS][Gamepad] Gamepad.current.startButton doesn't return expected value
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/274 Device: iPad Pro (12-inch) and Horipad Ultim... Read more
[iOS][Pen] Phase doesn't go past Began
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/265 The phase is either None or Began, never Sta... Read more
[XR] Usage {Primary2DAxisClick} didn't work
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/285 Usage {Primary2DAxisClick} referenced in htt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow