Search Issue Tracker

Fixed in 7.1.5

Votes

0

Found in [Package]

5.16.1

Issue ID

1199948

Regression

Yes

[Vulkan] [HDRP] Freeze and/or crash when a Material with an HDRP shader and Opaque Surface Type is displayed in the Inspector

Package: Scriptable Render Pipeline HD

-

Steps to reproduce:
1. Open a project with HDRP
2. Set Graphics API to Vulkan (Edit -> Project Settings... -> Player -> Other Settings -> Rendering)
3. Create a Material that uses HDRP/Lit shader
4. Set the Material's Surface Type to Opaque
5. Create a GameObject and add a Mesh Renderer Component
6. Add the Material with the Opaque Surface Type to the Mesh Renderer
7. Duplicate the GameObject with the Mesh Renderer a couple times
8. Click on different GameObjects with the Mesh Renderer so they would be displayed in the Inspector

Expected results: Unity doesn't lag or crash
Actual results: Unity freezes, lag spikes and/or crashes

Reproducible with: 2019.3.0a6 (HDRP 5.16.1), 2019.2.15f1 (HDRP 6.9.0, 6.9.2), 2019.3.0a11 (HDRP 7.0.0), 2019.3.0b4 (HDRP 7.0.1, 7.1.1, 7.1.2)
Not reproducible with: 2019.3.0a6 (HDRP 5.13.0), 2020.1.0a14 (HDRP 7.1.5, 7.1.6)

First 3 lines of the stacktrace:
0x00007FFC9762F2EF (nvoglv64) vkGetInstanceProcAddr
0x00007FFC976236FF (nvoglv64) vkGetInstanceProcAddr
0x00007FFCEA0FC1C4 (vulkan-1) vkDestroyDescriptorPool

Notes:
- Unity might freeze or lag after the 4th step since displaying the Material in the Inspector also gives a repro
- Unity crashes without freezing or lag spikes on HDRP 5.16.1, 7.1.2

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.