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0
votes
By Design

not a valid asset file name is thrown for an asset which I don't even ha...

Assets Management

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Jan 29, 2014

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Version/s: 4.5.0b1

To reproduce: 1. Open attached project Expected result: No errors Actual result: X is not a valid asset file name error in the console. Read more

0
votes
Fixed

extra file execution prompt for plugin updater on IE

Webplayer

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Jan 29, 2014

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Version/s: 4.5.0b1

-e: when you install the plugin or load content on IE which needs an update you get an extra file execution prompt -tested & repro:... Read more

0
votes
Not Reproducible

getting picture via WWW fails

Linux

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Jan 29, 2014

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Version/s: 4.5.0b1

-e: the attached test project downloads an ogg and a picture and is supposed to show/play them. works fine on windows editor/stand... Read more

0
votes
Fixed

Sprite border docs are sparse; broken link to sprite size

Docs - Manual

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Jan 29, 2014

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Version/s:

Borders can be assigned to sprites via the Sprite Editor, and the borders can be queried via the Sprite.borders API. However, I can... Read more

0
votes
Fixed

Touch trace to GUITexture is broken

Android

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Jan 30, 2014

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Version/s: 4.5.0b1

Once the GUI texture is tapped for the first time and the touch is traced to it, then touching anywhere on the screen results in the... Read more

0
votes
Not Reproducible

MonoDevelop gives error on stop debugging after Exeptions

CodeEditors

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Jan 29, 2014

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Version/s: 4.5.0b1

MonoDevelop gives error on stop debugging after Exeptions 2) How can we reproduce it using the example you attached 1 Open attached... Read more

0
votes
Fixed

Cancelling the texture conversion while building does not stop the build

Deployment Management

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Jan 30, 2014

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Version/s: 4.5.0b1

To reproduce: 1. Open up angry bots 2. Set the build target to Android. Let it convert 3. Select PC, Mac and Linux standalone and pr... Read more

0
votes
Not Reproducible

Exception is thrown when closing Renderer selection window for LODGroup

Editor - Other

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Jan 30, 2014

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Version/s: 4.6.0b1

- Add LODGroup component to any gameobject - Select one of the LOD levels and click on the Add Renderer button - Close the Window th... Read more

5
votes
Not Reproducible

"SUCCEEDED(hr)" error message is hard to understand

Graphics - General

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Jan 30, 2014

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Version/s: 4.5.0b1

"SUCCEEDED(hr)" error message is hard to understand. To reproduce: - Open attached project on a computer with DX10 GPU - Launch "_S... Read more

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