Search Issue Tracker

0
votes
By Design

[UNET][Transform] Only Y axis rotations are transmissed to other instance

Networking

-

Feb 10, 2016

-

Version/s: 5.4.0b5

Repro steps: 1) Open the project 2) Build and run, so you would have two instances(Include LobbyScene and CompleteMainScene in the b... Read more

0
votes
Won't Fix

[TreeCreator][Inspector] Resizing Inspector tab hides tree creator's sca...

IMGUI

-

Feb 10, 2016

-

Version/s: 5.4.0b5

Steps to reproduce: 1. Open Unity; 2. Create new project and scene; 3. Add tree gameobject (GameObject -> 3D Object -> Tree); 4. Re... Read more

0
votes
Not Reproducible

[OSX][Editor] Cannot quit Editor after canceling scene save

OSX

-

Feb 10, 2016

-

Version/s: 5.4.0b5

Repro steps: 1) Open the project 2) Change something in the scene 3) CMD + Q so popup would ask to save 4) Click Cancel 5) CMD + Q ... Read more

0
votes
Fixed

Animation throws internal error: Found a curve with both quaternion and ...

Animation

-

Feb 10, 2016

-

Version/s: 5.4.0b5

To reproduce: 1. Open attached project 2. Play scene TestingAO3 3. Notice flood of errors in console Found a curve with both quatern... Read more

1
votes
Fixed

[iOS] There is an empty gap between Keyboard and it's Input field if Sta...

iOS

-

Feb 10, 2016

-

Version/s: 5.4.0b5

TO Reproduce: 1. Build the attached project for iOS and deploy to any device. 2. Click on the input field. 3. Observe that there is... Read more

0
votes
Fixed

Changing Font settings pops up warning everytime game is played or stopped

IMGUI

-

Feb 10, 2016

-

Version/s: 5.4.0b5

To reproduce: 1) Open the attached project 2) Select font file and change rendering mode to hinted raster from default 3) Hit apply ... Read more

0
votes
Fixed

[Details] Target Strength slider snaps to pre-determined segments, makin...

Terrain

-

Feb 10, 2016

-

Version/s: 5.3.1f1

"Target strength" slider snaps to pre-determined amounts, even when values are input manually, making it impossible to add custom va... Read more

0
votes
By Design

Manipulating object with Vector2 changes it's Z axis

2D

-

Feb 10, 2016

-

Version/s: 5.3.1f1

To reproduce: 1) Open the attached project 2) Select Wall game object 3) Run the scene 4) Notice that Z value is 1 5) Now mark "Move... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.