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not a valid asset file name is thrown for an asset which I don't even ha...
To reproduce: 1. Open attached project Expected result: No errors Actual result: X is not a valid asset file name error in the console. Read more
extra file execution prompt for plugin updater on IE
-e: when you install the plugin or load content on IE which needs an update you get an extra file execution prompt -tested & repro:... Read more
getting picture via WWW fails
-e: the attached test project downloads an ogg and a picture and is supposed to show/play them. works fine on windows editor/stand... Read more
Sprite border docs are sparse; broken link to sprite size
Borders can be assigned to sprites via the Sprite Editor, and the borders can be queried via the Sprite.borders API. However, I can... Read more
Touch trace to GUITexture is broken
Once the GUI texture is tapped for the first time and the touch is traced to it, then touching anywhere on the screen results in the... Read more
MonoDevelop gives error on stop debugging after Exeptions
MonoDevelop gives error on stop debugging after Exeptions 2) How can we reproduce it using the example you attached 1 Open attached... Read more
Cancelling the texture conversion while building does not stop the build
To reproduce: 1. Open up angry bots 2. Set the build target to Android. Let it convert 3. Select PC, Mac and Linux standalone and pr... Read more
Exception is thrown when closing Renderer selection window for LODGroup
- Add LODGroup component to any gameobject - Select one of the LOD levels and click on the Add Renderer button - Close the Window th... Read more
"SUCCEEDED(hr)" error message is hard to understand
"SUCCEEDED(hr)" error message is hard to understand. To reproduce: - Open attached project on a computer with DX10 GPU - Launch "_S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working