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[WP8] Pausing on a LoadLevelAsync on WP8 causes a crash
Pause/resuming while an Application.LoadLevelAsync is running can cause a crash with the exception: C0000194 (possible deadlock) To... Read more
Unity 5.0 takes longer at building scenes with thousands of empty gameob...
To reproduce: 1. Open attached project 2. Add the target to the build settings. 3. Build. This takes about 5 minutes or more. (Build... Read more
UI: In the b20, when you increase the width of a mask to show new conten...
To reproduce this issue: 1. Open the attached project 2. Open 'TestScrollingMaskScene' scene 3. Press play 4. The width of all 3 ma... Read more
Warning message is displayed on Content Size Fitter even if Horizontal L...
To reproduce: 1. Open attached project 2. Open Default scene 3. Select Panel game object 4. Notice that Horizontal Layout Group comp... Read more
Text with Content Size Fitter goes up (instead of going down) when new l...
To reproduce: 1. Open attached project 2. Open default scene 3. Press play 4. Select Text game object 5. Enter several lines of t... Read more
WebGL virtual function bug, different outputs in editor and WebGL
To reproduce this issue: 1. Open the attached project 2. Open 'TestWebGL' scene 3. Press play 4. Notice 'Class B' being printed in ... Read more
Objects does not appear in mask if the Canvas GameObject is rotate more ...
To reproduce: 1. Open attached project 2. Open Test scene 3. Press play 4. Notice that buttons are invisible 5. Set Canvas Y Rotati... Read more
unsupported image effects
-e: several of the standard image effects are not supported on WebGL WebGL's issue or ours? -repro: --build test scene of attached ... Read more
-10810 error when trying to launch a build
To reproduce: 1. Open attached project 2. Build 3. run it Expected result: It runs Actual result: 10810 error Read more
RaycastHit2D.distance shows wrong value when using Vector2.up
To reproduce this bug: 1. Open the attached project 2. Open 'RaycastHit2D' scene 3. It has a 'RayOrigin' object which casts ray and... Read more
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