Search Issue Tracker

Fixed in 8.0.0

Fixed in 7.5.1

Votes

0

Found in [Package]

7.1.6, 7.1.5

Issue ID

1201664

Regression

Yes

[URP] Remove button is not activated in Shader Passes List after creating objects from Renderer Features in URPAssets_Renderer

Package: Scriptable Render Pipeline Universal

-

Remove button is not activated in Shader Passes List after creating objects from Renderer Features in URPAssets_Renderer. Due to this unable to remove object in Shader passes

Steps to Reproduce:
1. Create a new project with URP Template
2. Project Window > Right Click > Create > Rendering > Universal Render Pipeline > Pipeline Asset (Forward Renderer)
3. Click on Assets > UniversalRenderPipelineAsset_Renderer > Inspector > Renderer Features > '+' > Shader Passes > '+'
4. Shader Passes > '-'

Expected Result:
Remove button is activated after creating New object in Shader Passes List

Actual Result:
Remove button is not activated after creating New object in Shader Passes List

Reproducible on: 2020.1.0a15, 2019.3.0f2 (46d6d422892a) , 2019.3.0f1

Working fine on: 2019.3.0b5

Reproducible on Package Version: 7.1.6, 7.1.5.

Working fine on: 7.1.2, 7.1.1

Environment:
Windows 10 & Mac 10.14.

  1. Response avatar

    Resolution Note (fix version 7.5.1):

    Option to Add Shader Passes List is removed

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.