Search Issue Tracker
Fixed
Fixed in 2019.2.X, 2019.3.X
Votes
0
Found in
2019.2.0a10
2019.2.9f1
2019.3
2020.1
Issue ID
1193650
Regression
Yes
Unity crashes on Editor::TaskManager::Register when activating license with CLI
How to reproduce:
1. Delete the license file
2. Run Unity with CLI using: Unity.exe -quit -batchmode -serial "SB-XXXX-XXXX-XXXX-XXXX-XXXX" -username "JoeBloggs@example.com" -password "MyPassw0rd"
3. Open Editor.log
-- Observe the stack trace of the crash at the bottom of the file
Reproducible with: 2019.2.0a10, 2019.2.12f1, 2019.3.0b9
Not reproducible with: 2017.4.35f1, 2018.4.13f1, 2019.2.0a9
Windows OS stack trace:
0x00007FF6986FFB87 (Unity) Editor::TaskManager::Register
0x00007FF699203FE3 (Unity) SetupInternetReachability
0x00007FF699229450 (Unity) WinMain
0x00007FF69C237EE2 (Unity) __scrt_common_main_seh
0x00007FF8F3B77974 (KERNEL32) BaseThreadInitThunk
0x00007FF8F4D1A271 (ntdll) RtlUserThreadStart
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Resolution Note:
Fixed in: 2019.2.13f1, 2019.3.0b10, 2020.1.0a2