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When using custom PropertyDrawers the tooltip field of the serializedPro...
Reproduction steps: 1. Open the attached project "TooltipBug.zip"; 2. Open the ExampleScene; 3. Select the ExampleObject; 4. From th... Read more
Errors in Player.log with MeshCollider when Convex and Inflate Mesh are ...
Errors appear in the Player.log file: `ConvexHullBuilder: convex hull has more than 255 polygons!`, `Gu::ConvexMesh::loadConvexHull:... Read more
[Android] Refreshing WebCamTexture few times crashes application on Base...
How to reproduce: 1. Open the attached project 2. Build and run on Android device 3. Click on sceen many times and let WebCamTexture... Read more
Crash in GetBuildUsageTagFromAssets when the project has ShaderVariants
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Go to Graphics Settings (Edit > Project Settings > Graphics) and s... Read more
Camera Depth is ignored when setting both cameras Viewport other than (0...
To reproduce: 1. Open attached project; 2. Open "Scene" scene; 3. Click on the "FrontCamera" and set the Viewport to (0;0;1;1) -not... Read more
Unity does not rotate JPEG images
Unity does not collect jpeg rotation data which results in jpeg image to be always horizontal, while everything works as expected wi... Read more
[Asset Bundles] Sprite Renderer Sorting Layer is gone when asset is load...
To reproduce: 1. Open attached project. 2. Execute menu item: "BUG/Build Asset Bundles" 3. Open and play scene: MainMenu. 4. Press ... Read more
Unhandled NULL exception and crash in mecanim::skeleton::SkeletonPoseC w...
To reproduce: 1. Open attached project (Most of the time editor crashes during project load) 2. Open Funnel scene 3. Press play Ac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Joint Physics result in unexpected behaviors when used for articulated vehicles like buses or trucks
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts which worked with TMP Font Asset Creator