Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
5.1.0
Issue ID
1197356
Regression
No
[LWRP] EditorSceneManager.SaveOpenScenes causes QualitySettings to be dirtied
To reproduce:
1) Open the attached project
2) Click Test -> Save Open Scenes
3) Wait 10 seconds until console messages appear
Expected: The timestamps stay the same (i.e. the QualitySettings asset is untouched)
Actual: The second timestamp is different, showing that the file was dirtied when the save was done
Reproduced in LWRP 5.1.0 (2019.2.0b1), 6.9.1 (2019.2.10f1), 7.1.2 (2020.1.0a12)
Not reproduced without LWRP or using HDRP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box
This is a duplicate of issue #1195272