Search Issue Tracker
Fixed in 7.1.6
Votes
0
Found in [Package]
7.0.1, 7.1.2
Issue ID
1195486
Regression
Yes
[URP] using SMAA on Camera & Render Scale above 1.05 on Pipeline Asset causes Camera to render Black
Reproduction steps:
1. Create a new URP template project
2. Find the Pipeline Asset "UniversalRP-HighQuality" and switch its Render Scale above 1.05
3. Select Main Camera in Hierarchy
4. Switch Anti-aliasing to SMAA
Expected result: Camera renders using SMAA
Actual result: Camera renders Black Screen
Reproducible with: URP 7.1.2 (2019.3.0b11, 2020.1.0a13)
Not reproducible with: LWRP 4.1.0 (2018.4.13f1), LWRP 6.9.2 (2019.2.12f1), URP 7.0.0 (2019.3.0a11)
Notes:
1. Anti-aliasing mode on the Pipeline Asset does affect the issue
2. The first URP version to where the issue reproduces is 7.0.1. Was not able to confirm that this is a package specific regression (not able to launch different URP versions on same Unity version)
3. To find "UniversalRP-HighQuality" (Asset in use) go Edit -> Project Settings -> Graphics -> Press on Scriptable Render Pipeline Settings Bar and it will show it in Project window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons
Resolution Note (fix version 7.1.6):
Fixed by updating Universal RP to 7.1.6.