Search Issue Tracker
By Design
Votes
0
Found in
2019.1
2019.3.0b10
Issue ID
1197775
Regression
Yes
Disable/Enable checkbox missing from inspector script that contains Monobehaviours.
There is an AudioManager script attached to an Audio Manager game object. In the inspector, the enable/disable checkbox is missing.
My understanding is that enable/disable won't appear when not using monobehaviours. (Start, Update, FixedUpdate and OnGUI). The script is using Awake and Start.
Steps to reproduce
- Open project in Unity 2019.3.
- Open scene MainMenu.
- Select the game object Audio Manager.
- Notice in the inspector the Audio Manager script is missing the enable/disable checkbox.
Tested
Unity 2019.1, 2019.2, 2019.3.0b10.
Linux, MacOS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment