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0
votes
Fixed

[Metal][Mac] Standalone crashes when changing Quality Settings at runtim...

OSX

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Apr 26, 2016

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Version/s: 5.4.0b16

Standalone crashes when changing Quality Settings on runtime if built using Metal graphics API. 1. What happened The Standalone play... Read more

0
votes
Postponed

[Terrain][Lightmap] Building lightmap for big terrain freezes editor

Progressive Lightmapper

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Apr 25, 2016

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Version/s: 5.3.4p1

Steps to reproduce:1. open users attached project2. build lightmaps - starts using too much memory causing computer to be unusuable ... Read more

0
votes
Postponed

Object which contains negative zero has different HashCode compared to t...

Scripting

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Apr 25, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project "791659.zip"2. Open scene "repro"3. Run the sceneObserve console. a.Equals(b) returns t... Read more

0
votes
Fixed

[Networking] Misspellings in NetworkDiscovery.Initialize() log

Networking

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Apr 20, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. Open attached project2. Open scene 'one'3. Play scene4. Click 'Initialize Broadcast'5. In console, notice the ... Read more

0
votes
Fixed

External: [WebGL 2.0][Canary52] warning thrown on startup: INVALID_ENUM ...

WebGL

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Apr 26, 2016

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Version/s: 5.5.0a1

-e: see title, might be external Chrome issue -repro:--build empty project (from release build)--run in Canary--NOTICE warnings bein... Read more

0
votes
Fixed

External: [WebGL 2.0][Canary52] warnings on startup: GL_INVALID_OPERATIO...

WebGL

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Apr 26, 2016

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Version/s: 5.5.0a1

-e: see title, might be an external issue for Chrome -repro:--build empty project (with release build)--run in canary--NOTICE consol... Read more

0
votes
Fixed

External: [WebGL 2.0][FF47] Warning thrown on startup: WebGL: texImage2D...

WebGL

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Apr 26, 2016

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Version/s: 5.5.0a1

-e: see title, might be an external issue for FF -repro:--build empty project (with release build)--run in FF dev/nightly--NOTICE wa... Read more

0
votes
By Design

[Android] App crashes on loadScene after using google cardboard magnet

Android

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Mar 25, 2016

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Version/s: 5.3.3f1

Reproduction steps:1) Open attached project2) Build and run the game3) Put device in a cardboard with magnet controls4) Pull the mag... Read more

0
votes
Fixed

[Android] [Plugins] Plugins do not persist after exporting as google and...

Android

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Apr 19, 2016

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Version/s: 5.3.4p3

To reproduce:1) Open attached project2) Export as Google Android Project3) Import it in IDE of your choice (tested with Android Stud... Read more

0
votes
Postponed

Layers drop-down button behaves differently from the Accounts or Layout ...

Editor - Other

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Apr 12, 2016

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Version/s: 5.4.0b14

How to reproduce: 1. Open any (new) project2. Click on the Layers button in the top right corner- Note the drop-down menu appears3. ... Read more

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