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[5.4] When building project to any platform sprites lose their image ref...
Reproduction steps:1. Open the attached project (790144-ReproProject.zip)2. Open the "test" scene3. Import the "Untitled" sprite to ... Read more
[UNET] NetworkServer.Spawn disconnection when using network latency simu...
[UNET] NetworkServer.Spawn disconnection when using network latency simulation Steps to reproduce:1. open attached project (make sur... Read more
[Preview Data]Importing the attached MP3 file throws error related to pr...
Steps to repro:1. Launch Unity2. Import the attached MP3 file into Unity3. On import, note that an error is thrown in the console re... Read more
[FSBTool and Unity][Crash] Importing a very small wav file crashes FSBTo...
Steps to repro:1. Launch Unity2. Import the attached wave file which is a very small file Note that FSBTool crashes on 5.4.0.b16 But... Read more
[Win] Light & reflection probes set to OFF in mesh renderer after upgrade
To repro:1. Open attached project RefProbesUpgrade2. Open scene baked3. Select sphere4. Notice that both light and reflection probes... Read more
[Lightmaps][MSE][Build] LoadSceneAsync Additive and changing active scen...
Steps to reproduce:1. open users attached project2. build standalone3. Load A4. Load B5. Set B active6. Load C7. Set C active - Ligh... Read more
[Shuriken/WebGL] Particles ignore collider in WebGL
Steps to reproduce: Project:1. Open attached project2. Open the 'DemoScene2D' scene in 'Assets/WeatherMaker/Demo/'3. Build and Run w... Read more
[SceneManager/GI] Application not responding during SceneManager.LoadSce...
Steps to reproduce:1. Open "LightingDataLoading" project2. Open "Start" scene3. "Build and run" this project4. Push button "Load sce... Read more
Moving a NavMesh OffMesh link's postion does not change it
Steps to reproduce:1. Open "Case-791250 repro" project2. Open "1" scene3. Play the scene and switch to Scene window4. Select one of ... Read more
[iOS][Metal] Custom shader compilation fails when using Metal graphics A...
Steps to reproduce: 1. Open the attached project2. Set the graphics API for iOS to 'Metal' (should be set by default)3. Build for iO... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used