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YUY2 texture on D3D is wrong format from Unity
Steps to reproduce: 1. Open attached project2. Open scene "Basic"3. Run itNotice generated texture: top part of texture is black and... Read more
[Doppler Factor]Enhancemnt: GetConfiguration or SetConfiguration in audi...
Steps to repro:1. Launch attached project2. Now in the audio manager set the doppler factor to 03. Load scene 1 where the audio sour... Read more
[iOS] Few Japanese-Kana keyboard buttons do nothing on iPhone
Repro steps:1) Add Japanese-Kana keyboard in your iPhone settings2) Open, build and run the project on an iPhone3) Change the keyboa... Read more
[UNET] passing unsupported arguments crashes the host
Reproduction steps:1. Open "Unet Test Project"2. Open "Main" scene3. Build project4. In editor - play scene and click "host"5. In bu... Read more
Texture2D.SetPixels crashes Unity if texture's height is set to 0
Steps to reproduce:1. Open attached project's scene "MusicLensHL" (Assets/Scenes)2. Play the scene.3. Unity crashes. (most of the ti... Read more
[iOS] Application crashes when UnityWebRequest.Abort is called right bef...
Steps to reproduce: 1. Open attached project2. Switch to iOS and build the project3. Build and deploy the Xcode project to an iOS de... Read more
Shadowmap matrices are not set before LightEvent.AfterShadowMap is trigg...
Repro steps:1) Open the project and [Moonshine].scene2) Notice the volumetric lighting in the scene3) Play and try moving around fas... Read more
Blinking inspector component after folding other component field
Steps to reproduce:1. Open the attached project and open "RainbowOverlayTest" scene2. In the hierarchy select Canvas > Image3. Ex... Read more
Progress bar does not show while hashing assets
How to reproduce:1. Open the attached project2. Select Unity Support -> "Create 100 x 100Mb Text Files" from the top menus3. Sele... Read more
OSX 10.10 standalone player app icon keeps bouncing when using -batchmode
How to reproduce: 1. Open project from case 7023702. Build to OSX standalone3. Run on OSX 10.10 with the -batchmode argument- Notice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used