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Toggling of Picking and Visibility of a GameObject is not togglable when...
How to reproduce: 1. Open the project from the attached file "1217361.zip" 2. In the Hierarchy, toggle the Visibility and Picking of... Read more
"mainTemplate.gradle 'compileClasspath' not found" gradle error during b...
Steps to reproduce: 1. Open a new project 2. Import the Asset folder sent by the User 3. Build on Android Expected: build succeeds ... Read more
[HDRP] Project materials become grey on Upgrading to HD materials
Project materials become grey on Upgrading to HD materials in the Scene and Game view Steps to Reproduce: 1. Create a new Project w... Read more
Missing refernces when reimporting many ScriptedImporter Assets
Steps to reproduce: 1. Open user-supplied project 2. Inspect the Data folder Expected: Scriptable object references match with what... Read more
[Input System] IME input is not working in Editor and runtime
-e: when using the New Input system the IME input for the editor and at runtime is not working -repro: --open attached scene --swit... Read more
[2D] ArgumentOutOfRangeException thrown continuously on Reverting the Ed...
On Reverting the Edges from Skinning Editor causes the editor to throws ArgumentOutOfRangeException continuously, refer the attached... Read more
[HDRP][Metal][macOS 10.14] Unity freezes the whole OS or crashes when op...
How to reproduce: 1. Open the "Metal_Repro.zip" project 2. Wait till shaders are compiled 3. Open the "Treasure_Chest_01" prefab Ac... Read more
TilemapRenderer.bounds are offset when a Tilemap's prefab is Instantiate...
How to reproduce: 1. Open the attached project named "Case_1218373" 2. Open the Sample Scene and enter Play mode 3. Double click the... Read more
[Android] Terrain tiles not rendered correctly on Android devices with A...
Steps to reproduce: 1. Open user's attached project "TerrainInstancingBug.zip" 2. Build it on Android 3. Notice the Terrain is Rende... Read more
[HDRP] [XRSDK] Most of the shaders are rendered to one eye when Single P...
How to reproduce: 1. Open attached project ("1211332-R.zip") 2. Open Repro scene 3. Set XR Render Mode to Single Pass Instanced 4. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only the left screen is rendering when using Render Graph Fullscreen Blit in Meta Quest 2
- Context menu with the "Revert" option doesn't appear when pressing the right mouse button on a "Vector2" or "Vector3" property in the Inspector of a custom shader
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead