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Material's shader selection dropdown has only one initial selectable cat...
How to reproduce: 1. Create a new project 2. Create a new Material (by pressing the plus icon in the top left corner of the Project ... Read more
[URP][Android]Linear Color Space setting ignored when Post Processing is...
To reproduce: 1. Open the "LinearColorSpacePostProcessing.zip" 2. Build and Run the "SampleScene" scene on Android Expected: The im... Read more
Reflection Probe Lightmap compression on iOS results in green lightmaps
To reproduce: 1. Create a new project with Universal RP template; 2. Change a platform to iOS; 3. Wait until lightmaps are baked (or... Read more
[HDRP] Direct contribution from HDRIs is not taken into the account when...
Steps to reproduce: 1. Download and open the attached project 2. Open SampleScene 3. Navigate to Lighting Settings and generate lig... Read more
[MAC] Color picker preview window is not updating when using Color Eyedr...
Steps to reproduce: 1. Create a new project and open SampleScene 2. Select Main Camera in Hierarchy 3. In Inspector click on Backgro... Read more
[Licensing] Editor cannot talk to client if username has unicode characters
Reproduction steps: 1- Create an account with a username containing a character such as 'ß' 2- Start Unity from that account Expect... Read more
[Android] Release build fails when having a buildscript block in mainTem...
Repro steps: 1. Open QA attached project "repro_1206643" 2. Try to make a release build for Android Actual: Build fails Reproduc... Read more
[Android] [Gles3] [URP] Darker UI when using Gles3, Linear and URP
Steps to reproduce: 1) Open Unity Hub and create a new URP template project 2) Open Build Settings and switch platform to Android 3)... Read more
[Shader] "Failed to compile" dropdown item appears on clicking Shader dr...
"Failed to compile" dropdown item appears on clicking Shader dropdown. On clicking on it all shaders are listed down under Fail to c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera prefab shows up in overrides after upgrade when game view is changed to Simulator
- Prefab Override context menu does not appear when changing attributes on a Terrain Component
- Particles are visible through Mesh when Sprite-Lit-Default Material is used
- Only the left screen is rendering when using Render Graph Fullscreen Blit in Meta Quest 2
- Context menu with the "Revert" option doesn't appear when pressing the right mouse button on a "Vector2" or "Vector3" property in the Inspector of a custom shader