Search Issue Tracker
WebGL build System.StringComparison.OrdinalIgnoreCase is case sensitive
Steps to reproduce:1. Open "case_791466- repro" project2. Open "Test" scene3. "Build and run" WebGl build4. Open javaScript console ... Read more
[HLSLcc] GLES3 compiler produces incorrect code when comparing a boolean...
Steps to reproduce:1. Open attached "Case 791476 repro" project2. Select "test.shader" shader and click "Compile and show code"3. In... Read more
NAudio plugin causes Unity to crash when loading .m4a audio files
Steps to reproduce:1) Unzip the attached file (791397-stripped.zip) and open it in Unity.2) In Unity go to /Assets/Tests, open scene... Read more
[iOS] Memory leaks are being detected when instantiating an object with ...
Steps to reproduce: 1. Open attached project2. Go to iOS Player Settings and set 'Target SDK' to 'Device SDK' (it's set to 'Simulato... Read more
Unity is not responding when trying to quit in headless mode
To reproduce:1. Download attached project2. In the terminal run command: "/Applications/Unity5.3.4p4/Unity.app/Contents/MacOS/Unity ... Read more
AssetBundle.name is empty when asset bundle loaded through WWW
To reproduce:1. Open attached project2. Go Assets -> Build AssetBundles3. Open "test" scene4. Play the scene Actual behavior: not... Read more
[AW] Right side slider in the dopesheet stops halfway when dragging.
[AW] vertical scrollbar on the right side of the AW is broken When scrolling vertically in the AW Dopesheet, the scrollbar on the le... Read more
[LOD] Enabling multiple LOD Group elements won't display them until rese...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, expand GameObject and multi-select Cube and Capsul... Read more
Random.Range description is incorrect in Visual Studio
Steps to reproduce:1. Open attached picture ("5.1.4f1 repro.png", "5.2.4f1 repro.png" or attached by user)2. Notice that description... Read more
[UNET][WebGL] NetworkClient.SendByChannel called on client crashes the s...
Steps to reproduce:1) open "...client.zip"2) sccene 'client' make sure that "Client" GO in hierarchy has an image attached to "Uploa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used