Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
7.1.3
Issue ID
1220982
Regression
No
[HDRP] DXR Wizards DefaultSceneRoot points to volume located in Packages. It should point to local HDRPDefaultResources folder
When HDRP wizard runs it creates folder HDRPDefaultResources in the project, however, it never uses the volumes inside. This is because default scene prefab references files in Packages->Editor->DXRScene instead of Assets->HDRPDefaultResources
HDRPbranch: 7.x.x/realease
Version 2019.3.2f1 (c46a3a38511e)
Wed, 12 Feb 2020 11:10:08 GMT
Branch: 2019.3/staging
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "There can only be one active Event System" Warning is logged when entering Play Mode in the BenchmarkScene of the 3D Universal sample Template
- Motion blur is forced and exaggerated through transparents when "Sort with Refractive" and Motion blur is enabled
- MaterialPropertyBlock of a SpriteRenderer is reset when it is updated through the color picker
- TlsException is thrown when AVG Mail SSL Scan is used
- Edit Bounding Volume buttons are missing when GameObject contains a component with a missing script
Resolution Note:
this is fixed in 20.2
we will not backport the fix for this issue on previous version 2020.1 and 19.4 as there is an existing workaround and DXR is still in preview in those version.