Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2017.4
2019.3.0f6
2020.1
Issue ID
1219722
Regression
No
The value of the property AbstractEventData.used does not reset after the first right-click when using AbstractEventData.Use
How to reproduce:
1. Open the project "case_1219722-EventData"
2. Open the Scene "test"
3. Enter the Play Mode
4. Right-click the button two times in the Game window
5. Observe the results in the Console window
Expected results: when the button is right-clicked the second time the value of EventData.used is False before eventData.Use() is executed
Actual results: when the button is right-clicked the second time the value of EventData.used is True before eventData.Use() is executed
Reproducible with: 2017.4.37f1, 2018.4.17f1, 2019.3.1f1, 2020.1.0a24
Notes:
1. It is also reproducible with the middle-click
2. It is not reproducible with the left-click
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a13