Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2017.4
2019.3.0f6
2020.1
Issue ID
1219722
Regression
No
The value of the property AbstractEventData.used does not reset after the first right-click when using AbstractEventData.Use
How to reproduce:
1. Open the project "case_1219722-EventData"
2. Open the Scene "test"
3. Enter the Play Mode
4. Right-click the button two times in the Game window
5. Observe the results in the Console window
Expected results: when the button is right-clicked the second time the value of EventData.used is False before eventData.Use() is executed
Actual results: when the button is right-clicked the second time the value of EventData.used is True before eventData.Use() is executed
Reproducible with: 2017.4.37f1, 2018.4.17f1, 2019.3.1f1, 2020.1.0a24
Notes:
1. It is also reproducible with the middle-click
2. It is not reproducible with the left-click
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a13