Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2019.3
2019.3.0f6
2020.1
Issue ID
1217361
Regression
No
Toggling of Picking and Visibility of a GameObject is not togglable when GameObject.hideFlags is set to HideFlags.DontSave
How to reproduce:
1. Open the project from the attached file "1217361.zip"
2. In the Hierarchy, toggle the Visibility and Picking of the "TransientObject" GameObject(left side of the GameObject)
3. Open PersistentObject.cs from the Assets and uncomment the line 19
4. Return to Editor re-open the SampleScene and toggle the visibility and picking again
Expected result: Visibility and Picking are toggled
Actual result: Visibility and Picking are not togglable
Reproducible with: 2019.3.2f1, 2020.1.0a23
Could not test with: 2017.4.37f1, 2018.4.17f1(toggling of Visibility and Picking not available in the Editor)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2020.1):
fixed in 2020.1.0b8
Resolution Note (fix version 2019.3):
Fixed in 2019.3.14f1