Search Issue Tracker
Fixed in 2019.3
Fixed in 2020.1
Votes
0
Found in
2017.4
2018.4
2019.3
2019.3.0f1
2020.1
Issue ID
1218373
Regression
No
TilemapRenderer.bounds are offset when a Tilemap's prefab is Instantiated in the Scene
How to reproduce:
1. Open the attached project named "Case_1218373"
2. Open the Sample Scene and enter Play mode
3. Double click the Tilemap gameObject to focus it
4. Zoom out in the Scene view a deselect the Tilemap
5. Observe the cyan Tilemap bounds and the actual Tiles in the Scene
Expected result: Tilemap bounds match the Tiles
Actual results: The bounds of the Tilemap are offset from the tiles
Reproducible with: 2017.4.37f1, 2018.4.17f1, 2019.3.2f1, 2020.1.0a23
Notes:
1. When 2017.4 and 2018.4 the Tiles are not rendered at all, only their bounding box which is still offset when compared to the Debug bounds(Track_1218371_V2)
2. The bounds are calculated correctly when in Prefab mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nodes in the Vertex block are deleted when the edge connected to the Node is deleted
- Changes to instanced detail mesh material don't immediately apply
- Undo.RegisterCreatedObjectUndo dirties the scene, but no actual changes to Scene are made
- [Profiler] Scrubbing through filtered frames or sorting their data replaces the displayed data with duplicated data entries
- Errors are thrown and Sub Emitter is not reparented when trying to reparent Sub Emitters of Prefabs
Resolution Note (fix version 2019.3):
Fixed in Unity 2020.2.0a2
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0b2