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Fixed in 2019.3

Fixed in 2020.1

Votes

0

Found in

2017.4

2018.4

2019.3

2019.3.0f1

2020.1

Issue ID

1218373

Regression

No

TilemapRenderer.bounds are offset when a Tilemap's prefab is Instantiated in the Scene

2D

-

How to reproduce:
1. Open the attached project named "Case_1218373"
2. Open the Sample Scene and enter Play mode
3. Double click the Tilemap gameObject to focus it
4. Zoom out in the Scene view a deselect the Tilemap
5. Observe the cyan Tilemap bounds and the actual Tiles in the Scene

Expected result: Tilemap bounds match the Tiles
Actual results: The bounds of the Tilemap are offset from the tiles

Reproducible with: 2017.4.37f1, 2018.4.17f1, 2019.3.2f1, 2020.1.0a23

Notes:
1. When 2017.4 and 2018.4 the Tiles are not rendered at all, only their bounding box which is still offset when compared to the Debug bounds(Track_1218371_V2)
2. The bounds are calculated correctly when in Prefab mode

  1. Response avatar

    Resolution Note (fix version 2019.3):

    Fixed in Unity 2020.2.0a2

  2. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in: 2020.1.0b2

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