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Fixed in 2019.3.X
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2018.4
2019.3
2019.3.0f1
2020.1
Issue ID
1218373
Regression
No
TilemapRenderer.bounds are offset when a Tilemap's prefab is Instantiated in the Scene
How to reproduce:
1. Open the attached project named "Case_1218373"
2. Open the Sample Scene and enter Play mode
3. Double click the Tilemap gameObject to focus it
4. Zoom out in the Scene view a deselect the Tilemap
5. Observe the cyan Tilemap bounds and the actual Tiles in the Scene
Expected result: Tilemap bounds match the Tiles
Actual results: The bounds of the Tilemap are offset from the tiles
Reproducible with: 2017.4.37f1, 2018.4.17f1, 2019.3.2f1, 2020.1.0a23
Notes:
1. When 2017.4 and 2018.4 the Tiles are not rendered at all, only their bounding box which is still offset when compared to the Debug bounds(Track_1218371_V2)
2. The bounds are calculated correctly when in Prefab mode
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Resolution Note (fix version 2019.3):
Fixed in Unity 2020.2.0a2
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0b2