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Fixed in 4.2.0
Fixed in 3.2.0
Votes
0
Found in [Package]
4.1.1, 4.1.0, 3.0.8
Issue ID
1220887
Regression
Yes
[2D] ArgumentOutOfRangeException thrown continuously on Reverting the Edges on Sprite in Skinning Editor
On Reverting the Edges from Skinning Editor causes the editor to throws ArgumentOutOfRangeException continuously, refer the attached video.
Steps to repro:
1. Create a new project with 2D Template.
2. Import any texture
3. Open Sprite Editor Window
4. Select "Skinning Editor"
5. Create Vertex
6. Create Edge > Revert
Actual Result:
ArgumentOutOfRangeException thrown continuously when Edges are Reverted.
Expected Result:
Created edges should be Reverted without any exception thrown.
Occurring on:
2020.1.0a24, 2020.1.0a1, 2019.3.0b11 with package version 4.1.1, 4.1.0, 3.0.8
Working Fine on:
2020.1.0a1, 2019.3.0b11 with package version 3.0.6, 3.0.5, 3.0.4
Environment:
Windows 10 and macOS 10.14
Stack trace:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <437ba245d8404784b9fbab9b439ac908>:0)
UnityEditor.U2D.Animation.MeshCache.GetPosition (System.Int32 index) (at Library/PackageCache/com.unity.2d.animation@4.1.1/Editor/SkinningModule/SkinningCache/MeshCache.cs:74)
UnityEditor.U2D.Animation.SpriteMeshController.CalculateEdgeIntersection (System.Int32 vertexIndex, System.Int32 hoveredVertexIndex, System.Int32 hoveredEdgeIndex, UnityEngine.Vector2 targetPosition) (at Library/PackageCache/com.unity.2d.animation@4.1.1/Editor/SkinningModule/IMGUI/SpriteMeshController.cs:613)
UnityEditor.U2D.Animation.SpriteMeshController.UpdateEdgeInstersection () (at Library/PackageCache/com.unity.2d.animation@4.1.1/Editor/SkinningModule/IMGUI/SpriteMeshController.cs:599)
UnityEditor.U2D.Animation.SpriteMeshController.DrawEdges () (at Library/PackageCache/com.unity.2d.animation@4.1.1/Editor/SkinningModule/IMGUI/SpriteMeshController.cs:127)
UnityEditor.U2D.Animation.SpriteMeshController.OnGUI () (at Library/PackageCache/com.unity.2d.animation@4.1.1/Editor/SkinningModule/IMGUI/SpriteMeshController.cs:64)
UnityEditor.U2D.Animation.MeshTool.OnGUI () (at Library/PackageCache/com.unity.2d.animation@4.1.1/Editor/SkinningModule/MeshTool/MeshTool.cs:138)
UnityEditor.U2D.Animation.BaseTool.DoGUI () (at Library/PackageCache/com.unity.2d.animation@4.1.1/Editor/SkinningModule/BaseTool.cs:59)
UnityEditor.U2D.Animation.MeshToolWrapper.DoMeshGUI () (at Library/PackageCache/com.unity.2d.animation@4.1.1/Editor/SkinningModule/MeshTool/MeshToolWrapper.cs:101)
UnityEditor.U2D.Animation.MeshToolWrapper.OnGUI () (at Library/PackageCache/com.unity.2d.animation@4.1.1/Editor/SkinningModule/MeshTool/MeshToolWrapper.cs:83)
UnityEditor.U2D.Animation.BaseTool.DoGUI () (at Library/PackageCache/com.unity.2d.animation@4.1.1/Editor/SkinningModule/BaseTool.cs:59)
UnityEditor.U2D.Animation.SkinningModule.DoMainGUI () (at Library/PackageCache/com.unity.2d.animation@4.1.1/Editor/SkinningModule/SkinningModule.cs:298)
UnityEditor.U2D.Sprites.SpriteEditorWindow.DoTextureGUIExtras () (at F:/build1/Unity 2020.1.0a24/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditor/SpriteEditorWindow.cs:663)
UnityEditor.U2D.Sprites.SpriteUtilityWindow.DoTextureGUI () (at F:/build1/Unity 2020.1.0a24/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditor/SpriteUtilityWindow.cs:377)
UnityEditor.U2D.Sprites.SpriteEditorWindow.DoTextureAndModulesGUI () (at F:/build1/Unity 2020.1.0a24/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite/Editor/SpriteEditor/SpriteEditorWindow.cs:635)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3ba7d054e9e347bc9510309c7861b19b>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3ba7d054e9e347bc9510309c7861b19b>:0)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <3ba7d054e9e347bc9510309c7861b19b>:0)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at <3ba7d054e9e347bc9510309c7861b19b>:0)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render () (at <3ba7d054e9e347bc9510309c7861b19b>:0)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <3ba7d054e9e347bc9510309c7861b19b>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <3ba7d054e9e347bc9510309c7861b19b>:0)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at <3ba7d054e9e347bc9510309c7861b19b>:0)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <3ba7d054e9e347bc9510309c7861b19b>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <3ba7d054e9e347bc9510309c7861b19b>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <3ba7d054e9e347bc9510309c7861b19b>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <3ba7d054e9e347bc9510309c7861b19b>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <3ba7d054e9e347bc9510309c7861b19b>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <fa83d136cc594919bea78eaa8421fde3>:0)
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