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Fixed in 10.0.0

Votes

10

Found in [Package]

2019.3.0f5

2019.3.2f1

2020.1.0a23

Issue ID

1211332

Regression

No

[HDRP] [XRSDK] Most of the shaders are rendered to one eye when Single Pass Instanced and SRP Batcher are turned on

Package: Scriptable Render Pipeline HD

-

How to reproduce:
1. Open attached project ("1211332-R.zip")
2. Open Repro scene
3. Set XR Render Mode to Single Pass Instanced
4. Enter Play mode

Expected result: Shaders are rendered on both eyes
Actual result: Shaders are rendered to one eye

Reproducible with: 2019.3.2f1, 2020.1.0a23 (XRSDK 3.0.6)
Not reproducible with: 2017.4.37f1 (SRP Batcher / XRSDK weren't released), 2018.4.17f1 (Errors prevent entering Play mode)

Note:
- Tested with Oculus rift, WMR
- Shaders that I tested and works on both eyes: All HDRP shaders
- Shaders that I tested and has this issue: Standart, TMP/Mobile/Distance Field, UI/Default

  1. Response avatar

    Resolution Note (fix version 10.0.0):

    Fixed with 10.0.0-preview.27 (2020.2.0a20), backported to 7.5.1 (2019.4.12f1)

  2. Response avatar

    Resolution Note (fix version 10.0.0):

    Fixed with 2019.4.12f1

Comments (2)

  1. 23f02f55ecbad1f6c84a70247ce092f4?d=mm

    Triborus

    May 26, 2020 10:04

    Unity 2019.3.x, WMR, HDRP 7.3.1, shader graph works both eyes but unity UI only renders in left eye online with some other materials which seem to be from the scriptable render pipeline

  2. 117a6e81f93634f0bb201369660a0cef?d=mm

    foonix

    Mar 18, 2020 17:11

    I'm getting this even with SRP batcher turned off. (WinMR)

    Cannot reproduce with MockHMD.

    Unity 2019.3.5, XRSDK 3.1.0 (preview), HDRP 7.2.1.

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