Search Issue Tracker
Fixed in 10.0.0
Votes
10
Found in [Package]
2019.3.0f5
2019.3.2f1
2020.1.0a23
Issue ID
1211332
Regression
No
[HDRP] [XRSDK] Most of the shaders are rendered to one eye when Single Pass Instanced and SRP Batcher are turned on
How to reproduce:
1. Open attached project ("1211332-R.zip")
2. Open Repro scene
3. Set XR Render Mode to Single Pass Instanced
4. Enter Play mode
Expected result: Shaders are rendered on both eyes
Actual result: Shaders are rendered to one eye
Reproducible with: 2019.3.2f1, 2020.1.0a23 (XRSDK 3.0.6)
Not reproducible with: 2017.4.37f1 (SRP Batcher / XRSDK weren't released), 2018.4.17f1 (Errors prevent entering Play mode)
Note:
- Tested with Oculus rift, WMR
- Shaders that I tested and works on both eyes: All HDRP shaders
- Shaders that I tested and has this issue: Standart, TMP/Mobile/Distance Field, UI/Default
-
Triborus
May 26, 2020 10:04
Unity 2019.3.x, WMR, HDRP 7.3.1, shader graph works both eyes but unity UI only renders in left eye online with some other materials which seem to be from the scriptable render pipeline
-
foonix
Mar 18, 2020 17:11
I'm getting this even with SRP batcher turned off. (WinMR)
Cannot reproduce with MockHMD.
Unity 2019.3.5, XRSDK 3.1.0 (preview), HDRP 7.2.1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Resolution Note (fix version 10.0.0):
Fixed with 10.0.0-preview.27 (2020.2.0a20), backported to 7.5.1 (2019.4.12f1)
Resolution Note (fix version 10.0.0):
Fixed with 2019.4.12f1