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[LWRP]Second camera with 'don't clear' mode breaks if it's viewport is c...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Change any Viewport Rec variable for object "Came... Read more
Deleting a GameObject hidden via hierarchy won't update visibility windo...
Steps to reproduce: 1. Create a GameObject (e.g. Cube) 2. Press the little eye icon in the "Hierarchy"-window to hide it. 3. Delete... Read more
[Android][Vulkan] Terrain with Draw Instanced enabled is not rendered on...
How to reproduce: 1. Open attached "TerrainNotRendered" project 2. Build&Run "SampleScene" to Android 3. Launch application Expecte... Read more
[Improved Prefabs] Errors occurs on selecting "No Overrides" when an ove...
Null reference exception occurs on selecting "No Overrides" option in override window after an override has been applied through ove... Read more
D3D12: device is lost and editor crashes, when a 3D or Array RenderTextu...
Steps to reproduce: 1. Download and open the attached project 2. Make sure D3D12 is set as the graphics API 3. Open Scene "Sample Sc... Read more
[Terrain] Brush is always rendering and painting as square
The brush is always rendering and generating heightmaps, textures, and details in square shape Steps to Repro: 1. Create a new or o... Read more
[Improved Prefabs] ArgumentException raises when user tries to use "Open...
Steps: 1. Add GameObject to the Hierarchy 2. Add 3D model with children to that GameObject 3. Make a prefab asset out of it 4. Expan... Read more
Specific fbx model when imported in unity does not support the import co...
How to reproduce: 1. Open attached project (Project1.zip) 2. Add AniTest100 Model to the Scene Actual results: Models and Animation... Read more
[Mac] Particle missing texture reference because of a compilation error ...
When opening the attached project, created in Windows 10, on other platforms (macOS, Linux) textures on some prefabs unlink. Steps ... Read more
[IL2CPP] NotSupportedException is thrown when using System.Type.GetCusto...
Repro steps: 1. Open user attached project 2. Make sure “Development Build” is checked 3. Build and Run 4. Play 5. Check the player ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes