Search Issue Tracker
Fixed in 7.2.1
Votes
0
Found in [Package]
6.9.2
Issue ID
1218754
Regression
Yes
[HDRP][Metal] Crash on GfxDeviceMetalBase::CommonDrawSetup when selecting shader
How to reproduce:
1. Open the "ShaderCrash.zip" project
2. Select ~build/assets_other/ShaderHack/DUMMY - CopyDepth asset
3. If Unity haven't crashed, reimport the ShaderHack.asset
Actual result: Unity crashes.
Reproducible with: 2019.2.20f1 (6.9.2), 2019.3.2f1 (7.1.8), 2020.1.0a24 (7.2.1).
Not reproducible with: 2018.4.17f1. (4.1.0).
Notes:
- Not reproducible on Windows.
- Not reproducible without HDRP.
- 2018.4 (HDRP 4.1.0) doesn't crash, but causes an error when selecting shader:
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Experimental.Rendering.HDPipeline.HDRenderPipeline.UpgradeResourcesIfNeeded () (at Library/PackageCache/com.unity.render-pipelines.high-
definition@4.10.0-preview/Runtime/RenderPipeline/HDRenderPipeline.cs:356)
- Same and one more different crash is reproducible in case 1219198
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 7.2.1):
Fixed in 2020.2.0a1
Resolution Note:
Fixed in 2019.3.4f1