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[VR] Crash with OculusUtilities when VR support is off
Steps to reproduce:1. Create new project2. Import package fromhttps://developer.oculus.com/downloads/game-engines/1.3.2/Oculus_Utili... Read more
[iOS][GLES2] Artifacts appears on shadows when useScreenSpaceShadows = 1
1. Open project from link below2. Set useScreenSpaceShadows to 1 in GraphicsSettings.asset3. Build to iOS with GLES24. Create new ac... Read more
[iOS] Crash with 'gpus_ReturnGuiltyForHardwareRestart' when running GLES...
To Reproduce: 1. Build and run the linked project (see comment) on GLES2 or GLES3.2. Switch the scenes by clicking the "Next Scene" ... Read more
iOS: "Shader compilation failed" error in the log
- Create new empty project- Build it for iOS (with any backend Mono or IL2CPP)- Run on a device- See an error in the xCode log (full... Read more
Lightmap UV's are packed differently between platforms OSX/PC 64bit/PC 3...
Steps to reproduce:1. Open the "MiniRepo.zip" project2. Load the scene named PeteLightScene.unity3. Build lightmaps4. Repeat same st... Read more
[UWP] Flickering when navigation bar appears on screen
To reproduce:1. Build and run attached project2. Wait util scene will finish loading3. Swipe up to open Navigation bar4. Notice flic... Read more
[GI][OSX] Spot light bounce intensity inconsistent between Win and OSX
Spot light bounce intensity is inconsistent between Windows & OSX (Windows appears to be correct) when spot light has narrow ang... Read more
tex2Dlod colors turn black with RenderTexture when switching to fullscre...
Reproduction steps:1. Open user attached project, make sure OpenGLCore is on top of Graphics API list in PlayerSettings2. Build the ... Read more
[Bugreporter][Windows]Backslashes in path are shown only in auto-attachm...
1. What happenedIf Unity crashes, auto-attached files are shown with backslash in path (like D:\FTP5.4b15\.....).Manually attached f... Read more
[tvOS] PlayFullScreenMovie broken on Apple TV
To Reproduce: 1. Build and run the attached project on an Apple TV.2. Click PlayVideoMinimal to play a video (or any other mode).3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used