Search Issue Tracker
Fixed in 9.0.0-preview
Votes
0
Found in [Package]
7.2.0, 7.2.1
Issue ID
1219153
Regression
Yes
URP logs "inconsistent line endings" warning in FBXArnoldSurfaceMaterialDescriptionPreprocessor.cs
To reproduce:
1. Create a new project with URP template
2. Update the URP package to version 7.2.0 or 7.2.1
Expected: No warnings or errors are thrown
Actual: There are inconsistent line endings in the 'Packages/com.unity.render-pipelines.universal/Editor/AssetPostProcessors/FBXArnoldSurfaceMaterialDescriptionPreprocessor.cs' script. Some are Mac OS X (UNIX) and some are Windows.
This might lead to incorrect line numbers in stacktraces and compiler errors. Many text editors can fix this using Convert Line Endings menu commands.
Reproduced with URP package versions: 7.2.0, 7.2.1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
ahmedaniss
Aug 01, 2020 12:32
problem fixed here : https://youtu.be/GP9hUFEZp6Y