Search Issue Tracker
Fixed
Votes
2
Found in
2019.3.1f1
Issue ID
1220509
Regression
No
[URP] Cannot assign overlay cameras to a camera stack while in Prefab Mode.
The camera stacking functionality that has been recently introduced in URP doesn't seem to be working when editing cameras in Prefab Mode.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
CapeGuyBen
Feb 24, 2020 22:02
You can work around this with a script that assigns the desired overlay cameras on startup via baseCamera.GetUniversalAdditionalCameraData().cameraStack but it would be better if that wasn't necessary.