Search Issue Tracker
Fixed
Votes
2
Found in
2019.3.1f1
Issue ID
1220509
Regression
No
[URP] Cannot assign overlay cameras to a camera stack while in Prefab Mode.
The camera stacking functionality that has been recently introduced in URP doesn't seem to be working when editing cameras in Prefab Mode.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
CapeGuyBen
Feb 24, 2020 22:02
You can work around this with a script that assigns the desired overlay cameras on startup via baseCamera.GetUniversalAdditionalCameraData().cameraStack but it would be better if that wasn't necessary.