Search Issue Tracker
Fixed
Votes
2
Found in
2019.3.1f1
Issue ID
1220509
Regression
No
[URP] Cannot assign overlay cameras to a camera stack while in Prefab Mode.
The camera stacking functionality that has been recently introduced in URP doesn't seem to be working when editing cameras in Prefab Mode.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leaks occur when Shader with more than 128 keywords is compiled
- Player built for Windows silently crashes when UI Prefab is instantiated and Render Feature "Render Objects" is active in PC_Renderer Asset
- Crash on CollectUsedSceneObjects when making any modifications and saving in a Scene with a specific GameObject Component enabled
- VFX Graph Properties Transform has a click animation when clicked on the “Transform” text but the drop down does not open
- "Cascade Shadow atlasing has failed" errors are spammed when two Directional Lights with the Shadow Map are enabled and there is a 3D GameObject in the scene
CapeGuyBen
Feb 24, 2020 22:02
You can work around this with a script that assigns the desired overlay cameras on startup via baseCamera.GetUniversalAdditionalCameraData().cameraStack but it would be better if that wasn't necessary.