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NetworkDiscovery initializes broadcast without internet connection
To reproduce: 1. Open the project, attached by user (NetworkDiscovery.zip) 2. Open "Main" scene if not open 3. Disable your interne... Read more
Using NavMeshAgent and NavMeshObstacle simultaneously, Y coordinate of t...
To reproduce: 1) Open attached project and scene 2) Play it 3) Select Player object in hierarchy to see its Y value in inspector 4) ... Read more
Crash when saving project while animation preview is playing
Steps to reproduce: 1. Open "Reduced_Repro" attached project 2. Open "Main" scene 3. Open Animator window and select "FPS_player" fr... Read more
[Cache Server] Windows and OSX folders with nodejs executables are misse...
Steps: 1. Try to run Cache Server on Win or OSX ==> Cannot be started because nodejs executable is missed Regression at least from ... Read more
[AppleTV] GameController.framework isn't automatically added to linked f...
Steps to reproduce: 1. Open attached project (or new empty project) 2. Build for AppleTV 3. Try to deploy Xcode project to a device... Read more
Calling a property on a null Playable causes a Standalone build or edito...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode Result: crash Reproduced on 5.6.0b1 5.6.0p3, 5.6.1... Read more
[Cache Server, Windows] Editor cannot connect to remote Cache Server tha...
Steps: 1. Run cache server on Windows machine (checked on two different Win81) 2. Open Editor -> Edit -> Preferences 3. Set Cache S... Read more
IsPointerOverGameObject returns false when game view loses focus
When game window loses focus, for example pressing clear in the console, IsPointerOverGameObject returns false, even though game obj... Read more
Cache Server doesn't work in Local mode if the path to the cache folder ...
Steps to reproduce: 1. Create a new project 2. Go to Edit - Preferences - GI Cache 3. Set the cache location some folder that contai... Read more
[OpenGL][CorridorDemo] Screen Space Reflection image effect causes Game ...
Steps to reproduce: 1. Open attached project 2. Make sure that Editor is running in OpenGL mode (not Metal) 3. Open the 'CorridorDe... Read more
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