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Duplicate

Votes

0

Found in

2017.1.0f3

Issue ID

933491

Regression

Yes

Unity tries to send messages to disconnected client

Networking

-

How to reproduce:
1. Open the "UNET" project
2. Open the "Main" scene
3. Build the project
4. Enter Play mode
5. Choose "LAN Host(H)"
6. Open the built project
7. Choose "LAN Client(C)"
8. In the Editor press space (message "Sending: True" should appear)
9. In the client press space to disconnect, the host will throw errors

Expected result: When the client disconnects Unity stops sending messages.
Actual result: When the client disconnects Unity still tries to send messages.

Reproducible with: 2017.3.0a1, 2017.1.0p1, 2017.1.0a1, 5.6.2p4, 5.6.0a4.
Regression introduced in: 5.6.0a4.
Not reproducible with: 5.6.0a3, 5.5.4p1, 5.4.5p1.

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