Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0f3
Issue ID
933491
Regression
Yes
Unity tries to send messages to disconnected client
How to reproduce:
1. Open the "UNET" project
2. Open the "Main" scene
3. Build the project
4. Enter Play mode
5. Choose "LAN Host(H)"
6. Open the built project
7. Choose "LAN Client(C)"
8. In the Editor press space (message "Sending: True" should appear)
9. In the client press space to disconnect, the host will throw errors
Expected result: When the client disconnects Unity stops sending messages.
Actual result: When the client disconnects Unity still tries to send messages.
Reproducible with: 2017.3.0a1, 2017.1.0p1, 2017.1.0a1, 5.6.2p4, 5.6.0a4.
Regression introduced in: 5.6.0a4.
Not reproducible with: 5.6.0a3, 5.5.4p1, 5.4.5p1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
This is a duplicate of issue #830431