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Fixed in 2020.1.X



Found in


Issue ID




Edit Edge Collider 2d gizmos are offset in 3d space



To reproduce:
1. Open project attached
2. In Hierarchy window, click on TestSprite
3. In Inspector window, Edge Collider 2D component. click Edit Collider
4. While in Scene's window 3d mode, find an angle to be able to see Z-axis (check .gif attached if unclear)
5. Start forming the collider

Expected: collider's edit gizmos appear on the same depth (z-axis)
Actual: collider's edit gizmos appear with Z-axis offset

Reproduced in 5.5.0a1, 5.5.4p2, 5.6.2p4, 2017.1.0p1, 2017.2.0b4, 2017.3.0a1
Not reproduced in: 5.4.6f1
Regression starts in: 5.5.0a1

  1. Resolution Note (fix version 2020.1):

    Fixed internal PolygonEditor which is used to edit PolygonCollider2D and EdgeCollider2D so that it doesn't simply use Z=0 as its editing plane but the same Z as the colliders Z position.

Comments (1)

  1. igdeman

    Aug 10, 2018 15:25

    Same here! Looks like it happens on 2d colliders in the Canvas, at least in my case... For me quick fix was to change Canvas Rendering Mode to the "World Space".

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