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0
votes
By Design

[Post Processing] Chromatic Aberration and Grain have empty checkboxes w...

Post Processing

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Dec 13, 2021

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Version/s: 2019.4, 2020.3, 2020.3.25f1, 2021.2, 2022.1

Reproduction steps: 1. Create a new project 2. Import Post Processing package via Package Manager 3. Add Post-process Volume compone... Read more

0
votes
Fixed

RenderGraphViewer crash on Custom SRP

Package: Scriptable Render Pipeline Core

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Dec 13, 2021

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Version/s: 14.0.0

Steps: 1. Open attached project (RenderGraphViewerCrash.zip) 2. Open SRP0802_RenderGraph scene 3. Top > Window > Analysis > RenderGr... Read more

0
votes
Fixed

UWP Executable Only Build fails when package includes native code file

Universal Windows Platform

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Nov 30, 2021

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Version/s: 2019.4, 2019.4.33f1

How to reproduce: 1. Open the attached project "NativeCodePluginRepro.zip" 2. Build And Run the project Expected results: The Build... Read more

2
votes
Fixed

Multiple 'Assertion failed' errors are logged into the Console when copy...

Shader System

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Dec 09, 2021

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Version/s: 2021.2.0a17, 2021.2.5f1, 2022.1

Reproduction steps: 1. Open the 'Unity Bug Report 2021.2' project 2. Open the 'SampleScene' 3. Hit Play and observe the Console Exp... Read more

1
votes
By Design

Tiles using Tilemap.BoxFill get resized when running through the first l...

Package: 2D Tilemap

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Oct 19, 2021

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Version/s: 1.0.0

How to reproduce: 1. Open the attached "1374170.zip" project 2. Open the "SampleScene" Scene found in the Scenes folder 3. Press the... Read more

0
votes
Fixed

Custom Shader is showing white color instead of Shader color on some iPads

Metal

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Dec 13, 2021

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Version/s: 2019.4.33f1, 2020.3, 2021.2, 2021.2.4f1

How to reproduce: 1. Open project "CubeRenderTest.zip" 2. Open the Build Settings and choose iOS 3. Add "testScene" to the "Scenes I... Read more

2
votes
Fixed

[Android] [URP]The Z-Buffer gets cleared when rendering with the Overlay...

Package: Scriptable Render Pipeline Universal

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Dec 06, 2021

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Version/s: 13.1.3

Reproduction steps: 1. Open the user's attached project "AndroidDepthTest.zip" 2. Open Assets > Scenes > "SampleScene" 3. Enter Play... Read more

0
votes
Won't Fix

The Editor doesn't support HDR when DirectX 11 is enabled

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Oct 05, 2021

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Version/s: 2020.3, 2021.2, 2021.2.0b14, 2022.1

Reproduction steps: 1. Open the user's project "Issue-Editor-HDR-DX11.zip" 2. Play the "SampleScene" Scene Expected result: HDR Ava... Read more

0
votes
Fixed

[TMP] [UI/UX] “Hide Mobile Input” should be disabled/grayed out when “Hi...

Package: TextMeshPro

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Dec 13, 2021

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Version/s: 2022.1, 2022.1.0b1

How to reproduce: 1. Create a new project 2. Creat TMP Input Field 3. Observe “Hide Soft keyboard” TMP Input Field property "Hide S... Read more

0
votes
Fixed

Culling resets Particle System when using Ring Buffer "Pause Until Repla...

Visual Effects - Legacy

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Dec 03, 2021

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Version/s: 2019.4, 2019.4.31f1, 2020.3, 2021.2, 2022.1

How to reproduce: 1. Open project "TestParticlesCulling.zip" 2. Enter the Play Mode 3. Press the "Emit Particle" button 4. Wait 6 se... Read more

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