Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0b3
Issue ID
931922
Regression
No
AudioMixer.SetFloat does not change the volume in Editor, when called with RuntimeInitializeOnLoadMethod
To reproduce:
1. Open attached project "BugReport_AudioMixer_SetVolume.zip".
2. Open console Window.
3. Open and Play "Scene" scene. (make sure Mute Audio is not enabled)
Actual result: AudioMixer's volume is not changed, but there's a message in console that setting volume to -80 was successful.
Expected result: AudioMixer's volume is changed to -80, so there should be no sound.
Reproducible:5.5.4p2, 5.6.2p4, 2017.1.0p1, 2017.2.0b4, 2017.3.0a1
Works fine in standalone build.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit 'background-size' property is not fully animatable
- Moving the Scrollbar via clicking no longer works after the first-click when page size is too small
- Elements in UI Builder Viewport are displayed incorrectly when Editor UI Scaling is set to 125%
- Prefab referencing a script is not shown in the Search window's Project tab when using "Find References In Project"
- Scroll view sensitivity remains unchanged when modifying the "--unity-metrics-single_line-height" value
Add comment