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Depth only camera clear flag together with image effect greatly reduce F...
Using image effects (in this case Grayscale Effect) together with the "Depth only" camera clear flag drastically reduces FPS on the ... Read more
Variables are reset when mecanim object is enabled repeatedly
To reproduce: 1) Open the project that I have attached 2) Run 'Repro' scene 4) Run the scene 5) Notice that animator parameters were... Read more
Platform Dependent Compilation does not have description for UNITY_WINRT...
Page http://docs.unity3d.com/Documentation/Manual/PlatformDependentCompilation.html is missing description for UNITY_WINRT platform ... Read more
Screen.GetResolution is either a duplicate of Screen.resolutions or not ...
Steps to reproduce: 1. Create a project which prints out Screen.GetResolution and Screen.resolutions 2. Build it as standalone 3. Se... Read more
Screen.dpi always reports zero on Windows Phone 8
Steps to reproduce: 1. Created a project which reports Screen.dpi 2. Deploy it to Windows Phone 8 3. Reported dpi is zero. Tested w... Read more
Fullscreen standalone performance issues with nvidia gpu
Machine needs to have windows and nvidia gpu (reproduced with 640m and 740m) To reproduce: 1. Open attached project 2. Build and ru... Read more
Caching.cleancache does not work
Caching.cleancache does not work on Android devices in Unity 4.3. This is a regression from Unity 4.2. Reproduced on: Google Nexus ... Read more
Animator "Trigger Parameter" is not cleared after triggering
To reproduce: 1. Open the project that is attached to the subcase 2. Open the Animator window 3. Press play 4. Check "Die" parameter... Read more
Strange Occlusion Culling behaviour when camera clips through occluding ...
Steps to reproduce : - import the project attached - open the scene - press play and notices that when the camera moves into an occ... Read more
All about bugs
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