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[animation] Events not editable in Inspector
Once you create animation Events on a clip in the Inspector, the events can no longer be selected/edited on the timeline. this is a ... Read more
Standard shader: BRDF1 with high metallic value looks very different com...
Standard shader with high metallic value looks too dark on android Reproduction steps:1. Open attached project "ShaderTest"2. Build ... Read more
[iOS] Application crashes when destroying a rotated and scaled prefab a ...
Steps to reproduce: 1. Open attached project2. Build for iOS3. Build Xcode project and run on iOS device4. Click 'Spawn', 'Rotate' a... Read more
[BlendShapes] BakeMesh doesn't take scale/rotation into account when mes...
Steps to reproduce: 1. Open project "766723.zip"2. Open scene "BakeMesh"3. Running scene will create a snapshot for both objects fou... Read more
[iOS] Frame rate is unstable on 5.x, leads to CPU throttling
Steps to reproduce: 1. Open attached project2. Build for iOS with 'Development build' and 'Autoconnect profiler' enabled3. Build Xco... Read more
[ForwardLights] Point/Spot lights clip prematurely in Forward rendering ...
Point and spot lights clip prematurely when they approach the top or the bottom edge of the camera. Repro steps:1. Open LightingIssu... Read more
[Standard Assets] Particles scene crash / exceptions
-e: see title, scene from unity standard assets -repro:--1) get Standard Assets from A$ https://www.assetstore.unity3d.com/en/#!/con... Read more
[Android] Application freezes on splash screen
Application freezes on splash screen Regression since 5.4.0b4 Read more
[AW] Only first Rotation is keyed
When recording animation in the Animation Window, only the first rotation gets keyed... all other rotations at another time do not g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
- Selection highlight is drawn in an Animation Window when clicking in another Animation Window after highlighting items in the first one