Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.1.0f3
Issue ID
931790
Regression
Yes
Promo code redemptions not being detected whilst the App is running
They are using integrated the In-App Purchase module and they are testing it under Android within a game.
IAP module version: 1.11.4.
Problem: When they are using a Google Play promo code to buy a product, the purchase fails with "PurchaseFailureReason: UserCancelled".
Workaround: If we restart the app, ProcessPurchase is finally called and the product finally seems purchased correctly.
This looks very similar to what's described at https://forum.unity3d.com/threads/unity-iap-service-item-already-purchased-error.416175/
A similar bug was supposed to be fixed in version 1.8.0 (2016-08-23):
"Google Play - Promo code redemptions not being detected whilst the App is running."
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException: Index was out of range when converting subgraph properties and nodes to Subgraph Operator
- A black bar appears on the Game View toolbar when the Game View is resized vertically
- Double separation lines are present in Override Controls in a DefaultVolumeProfile Asset
- Silent crash when multiple child GameObject Colliders are triggered while attached to a Parent GameObject with Transform Scale set as (0; 0; 0)
- Numbers of output expressions does not match number of output error is thrown when converting node to property Output
Add comment