Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2021.1.X
Votes
0
Found in
2019.4.8f1
2020.2
2020.3
2021.1
2021.1.0b12
2021.2
Issue ID
1322709
Regression
Yes
Multiple errors appear in the Console after changing the Points Size value of a Collider and pressing the Edit Collider button
How to reproduce:
1. Open the attached '1322709.zip' project
2. Open 'SampleScene'
3. In the Hierarchy select 'GameObject'
4. In the Inspector under the Polygon Collider 2D component expand Points > Paths
5. Set the Size to 1 (make sure to press enter)
6. Press the 'Edit Collider' button
7. Observe the Console
Expected result: No visible errors present
Actual result: Multiple errors appear in the Console
Reproducible with: 2019.4.8f1, 2019.4.23f1, 2020.2.7f1, 2020.3.2f1, 2021.1.0f1, 2021.2.0a10
Not reproducible with: 2018.4.33f1, 2019.4.7f1
Notes:
- The following errors appear in the Console:
ArgumentOutOfRangeException: Path index 1 must be in the range of 0 to 0.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- The issue is reproducible with Polygon Collider 2D and Edge Collider 2D, however, Edge Collider 2D throws a different error (IndexOutOfRangeException: Index was outside the bounds of the array.)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2021.2):
Fixed an issue where the cached collider data for the collider tooling wasn't being updated when the user changed the collider state in the inspector whilst editing therefore it was using old data.