Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2021.1.X
Votes
0
Found in
2019.4.8f1
2020.2
2020.3
2021.1
2021.1.0b12
2021.2
Issue ID
1322709
Regression
Yes
Multiple errors appear in the Console after changing the Points Size value of a Collider and pressing the Edit Collider button
How to reproduce:
1. Open the attached '1322709.zip' project
2. Open 'SampleScene'
3. In the Hierarchy select 'GameObject'
4. In the Inspector under the Polygon Collider 2D component expand Points > Paths
5. Set the Size to 1 (make sure to press enter)
6. Press the 'Edit Collider' button
7. Observe the Console
Expected result: No visible errors present
Actual result: Multiple errors appear in the Console
Reproducible with: 2019.4.8f1, 2019.4.23f1, 2020.2.7f1, 2020.3.2f1, 2021.1.0f1, 2021.2.0a10
Not reproducible with: 2018.4.33f1, 2019.4.7f1
Notes:
- The following errors appear in the Console:
ArgumentOutOfRangeException: Path index 1 must be in the range of 0 to 0.
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
- The issue is reproducible with Polygon Collider 2D and Edge Collider 2D, however, Edge Collider 2D throws a different error (IndexOutOfRangeException: Index was outside the bounds of the array.)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.2):
Fixed an issue where the cached collider data for the collider tooling wasn't being updated when the user changed the collider state in the inspector whilst editing therefore it was using old data.