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'Load in Background' tooltip shows a dev message instead
Steps to reproduce: Hover over the 'Load in Background' tooltip under the `Audio Clip` inspector Expected result: tooltip is about `... Read more
Screen Space decals do not take light cookies into account when using fo...
Screen space decals only sample shadow maps to determine attenuation. The light cookie atlas should also be sampled. Steps to repro:... Read more
Badly generated code in NetCode GhostComponentSerializer
1. What happenedBadly generated code in TestDataSerializer.cs (GhostComponentSerializer template in DOTS NetCode)In the methods Seri... Read more
PointLight does not render on Detail Mesh
How to reproduce:1. Open the “point_light_repro“ project2. Open the “Scene1“3. Observe the Detail Mesh on the “Terrain1“ GameObject ... Read more
[tvOS] Errors are thrown when building a Project with Apple Unity Plug-Ins
How to reproduce:1. Open the attached Project "tvos_appleunityplugins"2. Build the Project for tvOS3. Observe the Console Expected r... Read more
String property indexing is inconsistent
Open attached project Open search window (ctrl + k) type the following search string ** p: t:carddata carddescription:dr** See that ... Read more
OutputTemplate is ignored when logging into UnityEditorConsole
Reproduction steps:1. Open the "IN-45140.zip" project2. Open "Assets/Scenes/SampleScene"3. Enter Play mode and observe the Console E... Read more
Hex values with space in the end don’t get trimmed when pasted in the Co...
How to reproduce:1. Open the attached “hexCode.zip” project2. In the Project window, select “New Material.mat”3. In the Inspector wi... Read more
[URP] Motion vector texture contains outdated info during and before the...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Open the Frame Debugge... Read more
PhysicsRaycaster is not respecting the displayIndex when using multiple ...
How to reproduce:1. Open the attached project "MultiDisplayTest.zip"2. Enter Play Mode3. Click on the "CircleSprite" in the Game vie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used