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[macOS] Crashes or graphics errors when entering or exiting Play Mode in...
How to reproduce: 1. Open the attached project from the second Google Drive link 2. Open "THEscene" Scene 3. Enter Play Mode 4. Hold... Read more
Editor crashes on mono_traverse_object_internal when allocating memory
Reproduction steps: 1. Open the project from the attached google drive link 2. Go to Assets/Scenes/"DocumentationScene" 3. Go to Job... Read more
[WebGL] Mouse position is not relative to the canvas when using the new ...
There are two issues in this bug report: This error was seen when calling InputSystem.RegisterBindingComposite function with Runtim... Read more
Particle System Emission Burst Min/Max Count values are not visible when...
How to reproduce: 1. Open the attached "1347798_Project" 2. Open the Scene "SampleScene" 3. In the Hierarchy select the "Particle Sy... Read more
[XR] InputFeatureUsage doesn't show up in the Inspector
Repro steps: 1. Open QA attached project 'repro_1347670' 2. Open "SampleScene' and select 'GameObject' in the Hierarchy Expected: I... Read more
[HDRP][VFXGraph] Mesh and Texture preview fails when selecting Bake mesh...
How to reproduce: 1. Create an empty HDRP project 2. Select Window/Visual Effect/Utilities/SDF Bake Tool 3. In the SDF Bake Tool win... Read more
Apple Silicon Editor crashes when opening URP project
How to reproduce: 1. Create a new URP Project Expected result: No crash Actual result: Apple Silicon Editor crashes Reproducible w... Read more
Test Runner auto expands collapsed groups when running an unrelated test
Reproduction steps: 1. Open the attached project "AutoExpand.zip" 2. Open the Test Runner window by selecting Window > General > Tes... Read more
Versioned Linux libraries are ignored by the Editor when they are imported
Reproduction steps: 1. Download the attached file (Plugins.7z) and extract its contents 2. Open a new or an existing project 3. Impo... Read more
[Shadergraph] Setting a texture2d as the "main texture" fails and throws...
Repro steps 1. create a shadergraph 2. add a Texture2D property 3. Right click and choose "Set as main texture" Expected result: it ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Objects Renderer Feature are not writing to the Depth Buffer when Write Depth is enabled
- Field names under "Anchors" in the RectTransform Component don't get focused when "tabbing" through the fields
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- The Particle System Trail module creates Trails with a lighter coloring than the particles when the Color Space is set to Linear
- Crash on "in __pthread_kill" when running the built application that has UNITY_EDITOR scripting symbol in conditional compilation