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Won't Fix

Votes

0

Found in

2021.1.2f1

Issue ID

1347670

Regression

No

[XR] InputFeatureUsage doesn't show up in the Inspector

XR SDK

-

Repro steps:
1. Open QA attached project 'repro_1347670'
2. Open "SampleScene' and select 'GameObject' in the Hierarchy

Expected: In the Inspector under the 'Test' component InputFeatureUsage shows up as a field under 'Controller'
Actual: InputFeatureUsage doesn't show up in the Inspector

Reproducible with: 2019.4.28f1, 2020.3.13f1, 2021.1.14f1, 2021.2.0b4, 2022.1.0a1

  1. Resolution Note (2022.1.X):

    InputFeatureUsage<T> is a generic type, which means it is not serialized. See Serialization rules in https://docs.unity3d.com/Manual/script-Serialization.html

    It is recommended that the Input System package along with Input Actions are used instead of using the features API to determine whether a specific button is pressed on a controller. The bindings for the Input Action can be configured and changed to different buttons within the Inspector window or when editing an Input Action Asset that contains the action.

    If the Input System is not used, your script can be changed to serialize a string value instead. Then in a method, construct an instance of the InputFeatureUsage<bool> struct using the serialized name of the usage.

    There are no plans to add support for a friendlier GUI for serializing an InputFeatureUsage<T> in a script since we encourage our users to use the Input System for reading input values.

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