Search Issue Tracker
Fixed
Fixed in 6000.0.30f1, 6000.1.0a3
Votes
0
Found in
2021.3.37f1
2022.3.26f1
2023.2.19f1
6000.0.0b16
6000.1.0a2
Issue ID
UUM-71116
Regression
No
Crash on "in __pthread_kill" when running the built application that has UNITY_EDITOR scripting symbol in conditional compilation
How to reproduce:
1. Open the “SerializeReferenceList“ project
2. Click on the “Edit“ in the top bar
3. Select Build And Run
Expected result: The application is built, and the build application is running.
Actual result: Crash after the application is built
Reproducible with: 2021.3.37f1, 2022.3.26f1, 2023.2.19f1, 6000.0.0b16
Reproducible on: macOS 13.5.2 (Intel), Windows 10 Pro (22H2)
Not reproducible on: No other environments tested
Notes:
- Commenting the code snippet “{{#if UNITY_EDITOR}}“ in the “IVar.cs“ script will fix the issue
- Only reproducible in Player
First few lines of the stack trace:
#0 0x007ff80a83214a in __pthread_kill
#1 0x007ff80a752f28 in raise
#2 0x000001108ecba9 in operator delete[](void, std::nothrow_t const&)
#3 0x000001108ed52d in operator delete[](void, std::nothrow_t const&)
#4 0x0000010ffd8d44 in operator delete[](void, std::nothrow_t const&)
#5 0x0000010ffd92f2 in operator delete[](void, std::nothrow_t const&)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment