Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.4
2020.3
2020.3.12f1
2021.1
2021.2
2022.1
Issue ID
1347798
Regression
No
Particle System Emission Burst Min/Max Count values are not visible when the Editor is resized enough horizontally
How to reproduce:
1. Open the attached "1347798_Project"
2. Open the Scene "SampleScene"
3. In the Hierarchy select the "Particle System"
4. In the Inspector expand Particle System->Emission
5. Move the Editor to the left of the screen (so it'd stick and take the left side of the screen)
Expected results: In the Emissions section Bursts Count variables are visible
Actual results: In the Emissions section Bursts Count variables are not visible
Reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.3.14f1, 2021.1.15f1, 2021.2.0b4, 2022.1.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
Resolution Note:
We've had a look at this, and prototyped a UI where each setting is on its own row.
With the one-item-per-row solution, the increase in vertical screen space usage was really large.
We agree this is not ideal, but we are not currently sure what the best way forwards would be.
For now, we won't be prioritising a fix for this.