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Profiler Overview information is blinking when moving the playhead aroun...
How to reproduce: 1. Create a new project 2. Open the Profiler (Window->Analysis->Profiler) 3. Enable CPU Usage Module if it's not (... Read more
[HDRP] GameObjects glow when Directional Light is below the horizon and ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Wait for the Directional Ligh... Read more
[Mac] Crash when disabling Editor Metal if Metal is the only active Grap...
In Player settings on Mac there is an experimental toggle for enabling the Editor to run using Metal. If this is toggled off when t... Read more
Error message: "success && actual == (UInt64)size error" when trying to ...
Note: This issue is only reproducible when trying to download a large asset and there is not enough free disk space available. Ste... Read more
An asset in StreamingAssets/aa folder is being searched for which was de...
How to reproduce: 1. Open user's attached "AddressableDoesNotDeleteGeneratedStreamingAssets" project 2. Open Addressables Groups... Read more
Crash on D3D12SwapChain::CreateHWND when CreateSwapChainForHwnd returns ...
Reproduction steps: 1. Open user's attached project "vfxgraphcrash" --crash Reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.3.4f1... Read more
Collision does not occur in Build when the Tilemap's sprite is imported ...
How to reproduce it: 1. Open the user's attached project 2. Load 'BaseLevel' scene from 'Assets' > 'Scenes' folder 3. Enter Play mod... Read more
[Multi-Display] Changing primary monitor still opens scene in first monitor
Steps to reproduce: 1. Download and open project 2. Open scene "main" 3. Build for windows platform and play 4. Change display to se... Read more
Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce: 1. Open the user's attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in ... Read more
NavMesh selected slider changes when Voxel Size warnings appear or disap...
To reproduce: 1. Open my attached project 2. Go to Window > Navigation 3. In Opened Navigation window, go to Bake tab and click Adva... Read more
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